BotWorld Dev
Offline 45.170.73.64:28015 checked 4h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:49 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 126/100
- 183/225
- 100/700
- 8/200
- 44/1000
Quick answers
from the figures on this pageWipe schedule
How often does BotWorld Dev wipe, and when?
To tell the rhythm of BotWorld Dev, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 hours ago.
Tags
Which tags does BotWorld Dev carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from BotWorld Dev. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show BotWorld Dev?
These Rust Metrics lists carry BotWorld Dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does BotWorld Dev sit in the rankings?
Ranking for BotWorld Dev: #8,535 on seven-day player hours, top 38% of all ranked servers.
How full does BotWorld Dev get?
BotWorld Dev is not responding; status offline, last seen 4 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.
Server
Which location does BotWorld Dev run from?
No region comes from BotWorld Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.170.73.64:28015.
What Rust version is BotWorld Dev on?
Rust network protocol 2635 and build 168909 on Windows is the build BotWorld Dev runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on BotWorld Dev, and is it online?
BotWorld Dev reports offline. The last reading came 4 hours ago. Uptime for the last 6 full days: 104 of 144 hours, or 72%. The first sighting on Rust Metrics was 21 October 2026.
Settings and map
What rules does BotWorld Dev enforce, and what are its settings?
Check: gather rate. The name BotWorld Dev does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on BotWorld Dev?
Procedural map on BotWorld Dev, made by the game's generator.
Connection
What do you do to join BotWorld Dev?
To join: start Rust, press F1 and type client.connect 45.170.73.64:28015. Or press Launch Rust here and Steam opens the game and connects you.