RUST METRICSFlight deck · live data
Data live Servers11,666 Players52,161 Populated3,273 Fresh wipes 3 h87 Scan5 min
‹ All servers45.170.73.64:28015
Offline Full Queue Fresh wipe Wipe due No query

BotWorld Dev

Offline 45.170.73.64:28015 checked 4h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,535top 38%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75110:0019:0003:0012:0020:0005:00Wiped Tue 27 Oct, 02:49 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 02:49 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does BotWorld Dev wipe, and when?

To tell the rhythm of BotWorld Dev, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 hours ago.

Tags

Which tags does BotWorld Dev carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from BotWorld Dev. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show BotWorld Dev?

These Rust Metrics lists carry BotWorld Dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does BotWorld Dev sit in the rankings?

Ranking for BotWorld Dev: #8,535 on seven-day player hours, top 38% of all ranked servers.

How full does BotWorld Dev get?

BotWorld Dev is not responding; status offline, last seen 4 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.

Server

Which location does BotWorld Dev run from?

No region comes from BotWorld Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.170.73.64:28015.

What Rust version is BotWorld Dev on?

Rust network protocol 2635 and build 168909 on Windows is the build BotWorld Dev runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on BotWorld Dev, and is it online?

BotWorld Dev reports offline. The last reading came 4 hours ago. Uptime for the last 6 full days: 104 of 144 hours, or 72%. The first sighting on Rust Metrics was 21 October 2026.

Settings and map

What rules does BotWorld Dev enforce, and what are its settings?

Check: gather rate. The name BotWorld Dev does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on BotWorld Dev?

Procedural map on BotWorld Dev, made by the game's generator.

Connection

What do you do to join BotWorld Dev?

To join: start Rust, press F1 and type client.connect 45.170.73.64:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.