Rust PTserver
Online 45.140.128.82:10800 checked 11m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 4 · below 20 is lag, below 10 is badEntities
48 h range 87,734–91,642 · memory 2,067 MBUptime
1 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 124/100
- 42/225
- 10/700
- 1/200
- 0/1000
Quick answers
from the figures on this pageReset cycle
How often does Rust PTserver wipe, and when?
Its rhythm cannot be told from the wipes of Rust PTserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 19 days 8 hours ago.
Tag meanings
How should you read the tags on Rust PTserver?
Tags published by Rust PTserver, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust PTserver?
These Rust Metrics lists carry Rust PTserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Rust PTserver hold among Rust servers?
Player hours over seven days put Rust PTserver at #15,349, in the top 69% of all ranked servers.
How full does Rust PTserver get?
0 of 50 slots are filled on Rust PTserver right now. Check: player average. 0 over the last seven days.
Server
What location is Rust PTserver hosted in?
No region comes from Rust PTserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.140.128.82:10800.
What Rust version is Rust PTserver on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust PTserver. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Rust PTserver?
Check: fps. Average 10 server fps over the last 48 hours, low of 4. Within range. Peak entity count: 91,642. Buildings, deployables and all else included. Check: memory. Peak use was 2,901 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust PTserver, and is it online?
Reading: online. Rust PTserver answers right now. Check: restart. The uptime it reports puts the last restart about 41 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Rust PTserver enforce, and what are its settings?
Reading the name gives no gather rate for Rust PTserver. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust PTserver?
Check: map. Procedural, size 4,000, seed 6738, generated by the game on Rust PTserver. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Rust PTserver?
To join: start Rust, press F1 and type client.connect 45.140.128.82:10800. Or press Launch Rust here and Steam opens the game and connects you.
