[JP][PVE] UC-RUST | 3X | SkillTree
Offline 45.140.128.73:10300 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:20 UTC FW25d ago | 2 | – | running | 0 |
| Sat 26 Sep, 14:47 UTC31d ago | 2 | halved by day 2 | 5.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 22/300
- 8/120
- 1/75
- 1/50
- 0/300
- 159/195
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [JP][PVE] UC-RUST | 3X | SkillTree?
At their busiest, its recent wipes drew 2 players on average. 10 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.
What wipe timing does [JP][PVE] UC-RUST | 3X | SkillTree follow?
To tell the rhythm of [JP][PVE] UC-RUST | 3X | SkillTree, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 23 hours ago the current world was made.
Lists and filters
Which tags does [JP][PVE] UC-RUST | 3X | SkillTree carry, and what do they mean?
These are the tags [JP][PVE] UC-RUST | 3X | SkillTree publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [JP][PVE] UC-RUST | 3X | SkillTree appear in Rust Metrics lists and filters?
On Rust Metrics, [JP][PVE] UC-RUST | 3X | SkillTree sits in these lists: 3x Rust servers, checked live and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
Occupancy
Where does [JP][PVE] UC-RUST | 3X | SkillTree sit in the rankings?
Player hours over seven days put [JP][PVE] UC-RUST | 3X | SkillTree at #15,332, in the top 69% of all ranked servers.
What player count does [JP][PVE] UC-RUST | 3X | SkillTree carry?
Status for [JP][PVE] UC-RUST | 3X | SkillTree: offline. Last seen 7 days 20 hours ago.
Operator and location
Which location does [JP][PVE] UC-RUST | 3X | SkillTree run from?
Reading: location. Nothing in the tags, but the name of [JP][PVE] UC-RUST | 3X | SkillTree points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.140.128.73:10300.
What Rust version is [JP][PVE] UC-RUST | 3X | SkillTree on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by [JP][PVE] UC-RUST | 3X | SkillTree. Check: protocol. To join, your game must match; Steam handles the update.
Is [JP][PVE] UC-RUST | 3X | SkillTree up, and how often does it stay up?
Check: connection. [JP][PVE] UC-RUST | 3X | SkillTree is offline at this moment. Last contact was 7 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.
Map and rules
What rules does [JP][PVE] UC-RUST | 3X | SkillTree enforce, and what are its settings?
Gather rate check: 3x. That comes from the name [JP][PVE] UC-RUST | 3X | SkillTree. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [JP][PVE] UC-RUST | 3X | SkillTree?
From seed 1375732476, the game generates the procedural map on [JP][PVE] UC-RUST | 3X | SkillTree. Its size is 3,700. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join [JP][PVE] UC-RUST | 3X | SkillTree?
Press F1 in Rust and enter client.connect 45.140.128.73:10300. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://u-channel.net is where its website sits.
