RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,829 Populated4,104 Fresh wipes 3 h155 Scan5 min
‹ All servers45.140.128.73:10300
Offline Full Queue Fresh wipe Wipe due No query

[JP][PVE] UC-RUST | 3X | SkillTree

Offline 45.140.128.73:10300 checked 7d ago

3x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,332top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct14 Oct20 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:20 UTC FW25d ago 2 – running 0
Sat 26 Sep, 14:47 UTC31d ago 2 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [JP][PVE] UC-RUST | 3X | SkillTree?

At their busiest, its recent wipes drew 2 players on average. 10 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.

What wipe timing does [JP][PVE] UC-RUST | 3X | SkillTree follow?

To tell the rhythm of [JP][PVE] UC-RUST | 3X | SkillTree, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 23 hours ago the current world was made.

Lists and filters

Which tags does [JP][PVE] UC-RUST | 3X | SkillTree carry, and what do they mean?

These are the tags [JP][PVE] UC-RUST | 3X | SkillTree publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [JP][PVE] UC-RUST | 3X | SkillTree appear in Rust Metrics lists and filters?

On Rust Metrics, [JP][PVE] UC-RUST | 3X | SkillTree sits in these lists: 3x Rust servers, checked live and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Occupancy

Where does [JP][PVE] UC-RUST | 3X | SkillTree sit in the rankings?

Player hours over seven days put [JP][PVE] UC-RUST | 3X | SkillTree at #15,332, in the top 69% of all ranked servers.

What player count does [JP][PVE] UC-RUST | 3X | SkillTree carry?

Status for [JP][PVE] UC-RUST | 3X | SkillTree: offline. Last seen 7 days 20 hours ago.

Operator and location

Which location does [JP][PVE] UC-RUST | 3X | SkillTree run from?

Reading: location. Nothing in the tags, but the name of [JP][PVE] UC-RUST | 3X | SkillTree points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.140.128.73:10300.

What Rust version is [JP][PVE] UC-RUST | 3X | SkillTree on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by [JP][PVE] UC-RUST | 3X | SkillTree. Check: protocol. To join, your game must match; Steam handles the update.

Is [JP][PVE] UC-RUST | 3X | SkillTree up, and how often does it stay up?

Check: connection. [JP][PVE] UC-RUST | 3X | SkillTree is offline at this moment. Last contact was 7 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.

Map and rules

What rules does [JP][PVE] UC-RUST | 3X | SkillTree enforce, and what are its settings?

Gather rate check: 3x. That comes from the name [JP][PVE] UC-RUST | 3X | SkillTree. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [JP][PVE] UC-RUST | 3X | SkillTree?

From seed 1375732476, the game generates the procedural map on [JP][PVE] UC-RUST | 3X | SkillTree. Its size is 3,700. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join [JP][PVE] UC-RUST | 3X | SkillTree?

Press F1 in Rust and enter client.connect 45.140.128.73:10300. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://u-channel.net is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.