[SEA] CHICKEN | END
Online 103.208.27.77:11112 checked 10m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 67,568–71,099 · memory 1,996 MBUptime
1 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 06:39 UTC, in 5d 14h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Wed 4 Nov, 06:39 UTC5d 14h
- WPT 2Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 3Wed 11 Nov, 06:39 UTC12d 14h
- WPT 4Wed 18 Nov, 06:39 UTC19d 14h
- WPT 5Wed 25 Nov, 06:39 UTC26d 14h
- WPT 6Wed 2 Dec, 06:39 UTC33d 14h
- WPT 7Thu 3 Dec, 19:00 UTC35d 3hFW
- WPT 8Wed 9 Dec, 06:39 UTC40d 14h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 06:39 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 07:28 UTC6d ago | 13 | halved by day 1 | 5 days | 0 |
| Tue 20 Oct, 11:20 UTC9d ago | 74 | held half | 2.8 days | 7 |
| Fri 16 Oct, 10:59 UTC13d ago | 58 | halved by day 1 | 4 days | 0 |
| Tue 13 Oct, 10:51 UTC16d ago | 123 | halved by day 2 | 3 days | 9 |
| Fri 9 Oct, 11:03 UTC20d ago | 152 | halved by day 2 | 4 days | 3 |
| Mon 5 Oct, 10:59 UTC24d ago | 174 | halved by day 2 | 4 days | 5 |
| Sun 4 Oct, 02:16 UTC25d ago | 174 | – | 1.4 days | 2 |
| Sat 3 Oct, 11:14 UTC26d ago | 13 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 439/450
- 27/550
- 229/450
- 21/200
- 159/180
- 12/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [SEA] CHICKEN | END?
An average of 48 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 4 hours. Above half that peak the crowd stayed until the next wipe in 20% of recent wipes. When it didn't hold, by day 1.5 it fell below half.
When does [SEA] CHICKEN | END wipe?
The prediction follows its tag, because too few of [SEA] CHICKEN | END's wipes are on record to confirm its schedule. On Wednesday 4 November at 06:39 UTC its next wipe is due. 33 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tags
Which tags does [SEA] CHICKEN | END carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules from [SEA] CHICKEN | END. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [SEA] CHICKEN | END appear in Rust Metrics lists and filters?
On Rust Metrics, [SEA] CHICKEN | END sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Population
What position does [SEA] CHICKEN | END hold among Rust servers?
Ranking for [SEA] CHICKEN | END: #3,456 on seven-day player hours, top 15% of all ranked servers.
How full does [SEA] CHICKEN | END get?
Current headcount on [SEA] CHICKEN | END: 2 players, 300 slots available. Check: players over seven days. Average 1, peak 13. Average at the busiest hour was 2 players, at 14:00 UTC over the last 48 hours.
Server details
Which location does [SEA] CHICKEN | END run from?
Check: location. No region tag comes from [SEA] CHICKEN | END, but the name points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.208.27.77:11112.
What Rust version is [SEA] CHICKEN | END on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [SEA] CHICKEN | END. Matching protocol is required to join. Let Steam update your game.
How does [SEA] CHICKEN | END perform?
Reading: 40 server fps on average across the last 48 hours. It never dropped below 40. Check: entities. The peak was 71,099, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,177 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is [SEA] CHICKEN | END up, and how often does it stay up?
Check: connection. [SEA] CHICKEN | END is online at this moment. Check: restart. The uptime it reports puts the last restart about 31 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Map and rules
What settings and rules apply on [SEA] CHICKEN | END?
No gather rate appears in the name: [SEA] CHICKEN | END. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is [SEA] CHICKEN | END on?
From seed 2014666660, the game generates the procedural map on [SEA] CHICKEN | END. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join [SEA] CHICKEN | END?
Check: join. Open Rust, press F1, then enter client.connect 103.208.27.77:11112. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://www.chicken.in.th/.
