ShinobiRust2
Offline 45.140.128.117:12000 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 128/100
- 38/225
- 12/700
- 34/700
- 46/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does ShinobiRust2 follow?
To tell the rhythm of ShinobiRust2, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 41 days 1 hours ago.
Tags
Which tags does ShinobiRust2 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from ShinobiRust2. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ShinobiRust2 appear in Rust Metrics lists and filters?
On Rust Metrics, ShinobiRust2 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does ShinobiRust2 sit in the rankings?
Ranking for ShinobiRust2: #11,756 on seven-day player hours, top 53% of all ranked servers.
What player count does ShinobiRust2 carry?
Status for ShinobiRust2: offline. Last seen 19 days 21 hours ago.
Operator and location
What location is ShinobiRust2 hosted in?
No region comes from ShinobiRust2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 45.140.128.117:12000.
What Rust version is ShinobiRust2 on?
Reading: ShinobiRust2, Rust network protocol 2634 and build 167231, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ShinobiRust2, and is it online now?
ShinobiRust2 reports offline. The last reading came 19 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 10 October 2026.
Settings and map
How is ShinobiRust2 configured, and what rules are in force?
Check: gather rate. The name ShinobiRust2 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on ShinobiRust2?
Size 3,750 and seed 579120958: the game generates the procedural map on ShinobiRust2 from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto ShinobiRust2?
Press F1 in Rust and enter client.connect 45.140.128.117:12000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
