UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1
Online 45.136.204.49:20000 checked 11m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 57 · below 20 is lag, below 10 is badEntities
48 h range 127,000–140,305 · memory 4,497 MBUptime
12 h 51 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:54 UTC, in 16h. Every Friday at 10:54 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 10:54 UTC16h
- WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
- WPT 3Fri 6 Nov, 10:54 UTC7d 16h
- WPT 4Fri 13 Nov, 10:54 UTC14d 16h
- WPT 5Fri 20 Nov, 10:54 UTC21d 16h
- WPT 6Fri 27 Nov, 10:54 UTC28d 16h
- WPT 7Thu 3 Dec, 19:00 UTC35d 0hFW
- WPT 8Fri 4 Dec, 10:54 UTC35d 16h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:54 UTC6d ago | 101 | – | running | 10 |
| Fri 16 Oct, 10:55 UTC13d ago | 66 | halved by day 3 | 7 days | 8 |
| Fri 9 Oct, 10:55 UTC20d ago | 73 | halved by day 2 | 7 days | 7 |
| Fri 2 Oct, 10:57 UTC27d ago | 58 | halved by day 3 | 7 days | 11 |
| Thu 1 Oct, 18:48 UTC FW27d ago | 58 | – | 0.7 days | 6 |
| Fri 25 Sep, 10:57 UTC34d ago | 83 | halved by day 3 | 6.3 days | 9 |
| Fri 18 Sep, 10:57 UTC41d ago | 128 | halved by day 2 | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 150/200
- 45/200
- 5/200
- 4/75
- 185/172
- 1/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
An average of 80 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 6 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
What wipe timing does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 follow?
every Friday at 10:54 UTC is how UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 wipes. On Friday 30 October at 10:54 UTC its next wipe is due. The world in play was created 6 days 7 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
Which tags does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): The server holds 150 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
Check: operator. UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes a ultimaterust.com hostname, and 4 other servers we track do too. Same operator, most likely.
Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 appear in Rust Metrics lists and filters?
On Rust Metrics, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.
Player count
Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sit in the rankings?
Player hours over seven days put UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 at #662, in the top 3% of all ranked servers. The quad group places it at #35.
What player count does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 carry?
Current headcount on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1: 15 players, 150 slots available. Check: players over seven days. Average 20, peak 101. The last 48 hours peaked at 16:00 UTC, averaging 16 players at that hour.
Server
What location is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 hosted in?
No region tag on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.136.204.49:20000.
What Rust version is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 on?
Rust network protocol 2635 and build 168909 on Windows is the build UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
Over the last 48 hours the average was 59 server fps; the floor was 57. Check: entities. The peak was 140,305, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,533 MB. Expect lag when fps falls and entities climb.
Is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 up, and how often does it stay up?
Check: connection. UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is online at this moment. Reading: uptime. About 12 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
Gather rate check: 2x. That comes from the name UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 on?
From seed 1337, the game generates the procedural map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
Press F1 in Rust and enter client.connect 45.136.204.49:20000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.