RUST METRICSFlight deck · live data
Data live Servers11,891 Players102,658 Populated3,942 Fresh wipes 3 h337 Scan5 min
‹ All servers45.136.204.49:20000
Online Full Queue Fresh wipe Wipe due No query

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1

Online 45.136.204.49:20000 checked 11m ago

2x quad weekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 38 75 112 150 PAX 15 /150

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 57 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 131,711 ×1000

Entities

48 h range 127,000–140,305 · memory 4,497 MB
1239 ET SINCE RESTART 12:51

Uptime

12 h 51 min since its last restart, at the last reading
7-day average20peak 101
Rank#662top 3%
Last wipe6d agoweekly schedule
Next wipe16hFri 30 Oct, 10:54 UTC
Memory4,497MB48 h peak 18 players
REC 1

Players

AveragePeak
0510152019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 10:54 UTC, in 16h. Every Friday at 10:54 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak80players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Fri 30 Oct, 10:54 UTC16h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
  3. WPT 3Fri 6 Nov, 10:54 UTC7d 16h
  4. WPT 4Fri 13 Nov, 10:54 UTC14d 16h
  5. WPT 5Fri 20 Nov, 10:54 UTC21d 16h
  6. WPT 6Fri 27 Nov, 10:54 UTC28d 16h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 0hFW
  8. WPT 8Fri 4 Dec, 10:54 UTC35d 16h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:54 UTC6d ago 101 – running 10
Fri 16 Oct, 10:55 UTC13d ago 66 halved by day 3 7 days 8
Fri 9 Oct, 10:55 UTC20d ago 73 halved by day 2 7 days 7
Fri 2 Oct, 10:57 UTC27d ago 58 halved by day 3 7 days 11
Thu 1 Oct, 18:48 UTC FW27d ago 58 – 0.7 days 6
Fri 25 Sep, 10:57 UTC34d ago 83 halved by day 3 6.3 days 9
Fri 18 Sep, 10:57 UTC41d ago 128 halved by day 2 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

An average of 80 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 6 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.

What wipe timing does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 follow?

every Friday at 10:54 UTC is how UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 wipes. On Friday 30 October at 10:54 UTC its next wipe is due. The world in play was created 6 days 7 hours ago. The tags state a wipe schedule of one wipe a week.

Lists and filters

Which tags does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): The server holds 150 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which operator is behind UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Check: operator. UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes a ultimaterust.com hostname, and 4 other servers we track do too. Same operator, most likely.

Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 appear in Rust Metrics lists and filters?

On Rust Metrics, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Player count

Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sit in the rankings?

Player hours over seven days put UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 at #662, in the top 3% of all ranked servers. The quad group places it at #35.

What player count does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 carry?

Current headcount on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1: 15 players, 150 slots available. Check: players over seven days. Average 20, peak 101. The last 48 hours peaked at 16:00 UTC, averaging 16 players at that hour.

Server

What location is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 hosted in?

No region tag on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.136.204.49:20000.

What Rust version is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 on?

Rust network protocol 2635 and build 168909 on Windows is the build UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Over the last 48 hours the average was 59 server fps; the floor was 57. Check: entities. The peak was 140,305, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,533 MB. Expect lag when fps falls and entities climb.

Is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 up, and how often does it stay up?

Check: connection. UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is online at this moment. Reading: uptime. About 12 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Gather rate check: 2x. That comes from the name UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 on?

From seed 1337, the game generates the procedural map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Press F1 in Rust and enter client.connect 45.136.204.49:20000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts4

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players The server holds 150 slots.
ts4
Group limit Team cap: 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.