local
Offline 45.134.79.90:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 128/100
- 50/225
- 39/700
- 7/200
- 0/500
Quick answers
from the figures on this pageReset cycle
When does local wipe?
To tell the rhythm of local, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 19 days 22 hours ago the current world was made.
Tag meanings
Which tags does local carry, and what do they mean?
These are the tags local publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does local appear in Rust Metrics lists and filters?
These Rust Metrics lists carry local: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does local sit in the rankings?
Ranking for local: #14,548 on seven-day player hours, top 66% of all ranked servers.
What player count does local carry?
Reading for local: offline at this moment; last seen 19 days 13 hours ago.
Operator and location
What location is local hosted in?
Reading: location. local gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.134.79.90:28015.
What Rust version is local on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by local. Check: protocol. To join, your game must match; Steam handles the update.
Is local up, and how often does it stay up?
Check: connection. local is offline at this moment. Last contact was 19 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 8 October 2026.
Settings and map
What settings and rules apply on local?
No gather rate appears in the name: local. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on local?
Procedural map on local, made by the game's generator.
Connection
What do you do to join local?
Check: join. Open Rust, press F1, then enter client.connect 45.134.79.90:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.