Mayhem Survival Network
Online 45.134.142.10:21091 checked 10m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 210 · below 20 is lag, below 10 is badEntities
48 h range 47,350–49,681 · memory 1,889 MBUptime
1 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 22:19 UTC12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 133/100
- 43/225
- 34/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Mayhem Survival Network?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 25 hours in.
What wipe timing does Mayhem Survival Network follow?
Its rhythm cannot be told from the wipes of Mayhem Survival Network on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 12 days 2 hours ago.
Tag meanings
How should you read the tags on Mayhem Survival Network?
Tags published by Mayhem Survival Network, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates Mayhem Survival Network?
A mayhem-gaming.com hostname comes from Mayhem Survival Network; 1 other server we track publishes one too, so the same operator most likely runs them.
Which lists and filters on Rust Metrics show Mayhem Survival Network?
Rust Metrics lists featuring Mayhem Survival Network: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Mayhem Survival Network hold among Rust servers?
Player hours over seven days put Mayhem Survival Network at #15,349, in the top 69% of all ranked servers.
What is the population on Mayhem Survival Network?
0 of 100 slots are filled on Mayhem Survival Network right now. Check: player average. 0 over the last seven days.
Server details
Where does Mayhem Survival Network sit?
No region tag on Mayhem Survival Network. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.134.142.10:21091.
What Rust version is Mayhem Survival Network on?
Rust network protocol 2634 and build 166494 on Windows is the build Mayhem Survival Network runs. To get in, your game needs the same protocol; Steam applies the update.
How does Mayhem Survival Network perform?
Over the last 48 hours the average was 239 server fps; the floor was 210. Peak entity count: 49,681. Buildings, deployables and all else included. Reading: 3,143 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on Mayhem Survival Network, and is it online?
Reading: online. Mayhem Survival Network answers right now. Reading: uptime. About 43 hours ago it restarted, on its own count. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Settings and map
How is Mayhem Survival Network configured, and what rules are in force?
Check: gather rate. The name Mayhem Survival Network does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Mayhem Survival Network?
From seed 1872009449, the game generates the procedural map on Mayhem Survival Network. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Mayhem Survival Network?
Check: join. Open Rust, press F1, then enter client.connect 45.134.142.10:21091. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://mayhem-gaming.com/.
