RUST METRICSFlight deck · live data
Data live Servers11,756 Players64,636 Populated3,440 Fresh wipes 3 h196 Scan5 min
‹ All servers45.13.186.159:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 45.13.186.159:27015 checked 10d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,039top 59%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does IKS[211 Devblog] wipe, and when?

To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 13 hours ago the current world was made.

Tags

How should you read the tags on IKS[211 Devblog]?

These are the tags IKS[211 Devblog] publishes, and the server browser reads them: mp10 (Max players): 10 slots in total; v2164 (Protocol): Protocol 2164: join only on the same game version; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show IKS[211 Devblog]?

These Rust Metrics lists carry IKS[211 Devblog]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.

Occupancy

What position does IKS[211 Devblog] hold among Rust servers?

Ranking for IKS[211 Devblog]: #13,039 on seven-day player hours, top 59% of all ranked servers.

How full does IKS[211 Devblog] get?

Reading for IKS[211 Devblog]: offline at this moment; last seen 10 days 3 hours ago.

Server details

Which location does IKS[211 Devblog] run from?

No region tag on IKS[211 Devblog]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.13.186.159:27015.

What Rust version is IKS[211 Devblog] on?

Reading: IKS[211 Devblog], Rust network protocol 2164, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is IKS[211 Devblog] up, and how often does it stay up?

Reading: offline. IKS[211 Devblog] last answered 10 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 19 October 2026.

Settings and map

What rules does IKS[211 Devblog] enforce, and what are its settings?

No gather rate appears in the name: IKS[211 Devblog]. No group limit is published. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. VAC is off. That is Valve's anti-cheat.

How to join

How can you get onto IKS[211 Devblog]?

Check: join. Open Rust, press F1, then enter client.connect 45.13.186.159:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players 10 slots in total.
v2164
Protocol Protocol 2164: join only on the same game version.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Other

hb68d7370
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.