IKS[211 Devblog]
Offline 45.13.186.159:27015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 133/100
- 186/225
- 68/700
- 13/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
How often does IKS[211 Devblog] wipe, and when?
To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 13 hours ago the current world was made.
Tags
How should you read the tags on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] publishes, and the server browser reads them: mp10 (Max players): 10 slots in total; v2164 (Protocol): Protocol 2164: join only on the same game version; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show IKS[211 Devblog]?
These Rust Metrics lists carry IKS[211 Devblog]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.
Occupancy
What position does IKS[211 Devblog] hold among Rust servers?
Ranking for IKS[211 Devblog]: #13,039 on seven-day player hours, top 59% of all ranked servers.
How full does IKS[211 Devblog] get?
Reading for IKS[211 Devblog]: offline at this moment; last seen 10 days 3 hours ago.
Server details
Which location does IKS[211 Devblog] run from?
No region tag on IKS[211 Devblog]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.13.186.159:27015.
What Rust version is IKS[211 Devblog] on?
Reading: IKS[211 Devblog], Rust network protocol 2164, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is IKS[211 Devblog] up, and how often does it stay up?
Reading: offline. IKS[211 Devblog] last answered 10 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 19 October 2026.
Settings and map
What rules does IKS[211 Devblog] enforce, and what are its settings?
No gather rate appears in the name: IKS[211 Devblog]. No group limit is published. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. VAC is off. That is Valve's anti-cheat.
How to join
How can you get onto IKS[211 Devblog]?
Check: join. Open Rust, press F1, then enter client.connect 45.13.186.159:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.