RUST METRICSFlight deck · live data
Data live Servers11,800 Players73,970 Populated3,706 Fresh wipes 3 h107 Scan5 min
‹ All servers45.124.213.24:28080
Offline Full Queue Fresh wipe Wipe due No query

TT vil L2L2

Offline 45.124.213.24:28080 checked 19d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,828top 72%
Last wipe29d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 03:04 UTC29d ago 1 – running 0
Mon 28 Sep, 16:35 UTC30d ago 1 – 0.4 days 0
Sun 27 Sep, 10:42 UTC31d ago 1 – 1.2 days 0
Tue 22 Sep, 13:34 UTC36d ago 1 halved by day 1 4.9 days 0
Sun 20 Sep, 17:57 UTC38d ago 1 – 1.8 days 0
Sun 20 Sep, 03:21 UTC38d ago 1 – 0.6 days 0
Fri 18 Sep, 06:54 UTC40d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on TT vil L2L2?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

How often does TT vil L2L2 wipe, and when?

There is no next wipe to predict: TT vil L2L2 wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 13 hours ago.

Tag meanings

How should you read the tags on TT vil L2L2?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts16 (Group limit): You may team up with at most 16; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166054 (Build): Game build reading: 166054; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from TT vil L2L2. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TT vil L2L2 appear in Rust Metrics lists and filters?

On Rust Metrics, TT vil L2L2 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does TT vil L2L2 sit in the rankings?

Ranking for TT vil L2L2: #15,828 on seven-day player hours, top 72% of all ranked servers.

What player count does TT vil L2L2 carry?

TT vil L2L2 is not responding; status offline, last seen 19 days 7 hours ago.

Server

Which location does TT vil L2L2 run from?

No region comes from TT vil L2L2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 45.124.213.24:28080.

What Rust version is TT vil L2L2 on?

Reading: TT vil L2L2, Rust network protocol 2634 and build 166054, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is TT vil L2L2 up, and how often does it stay up?

Check: connection. TT vil L2L2 is offline at this moment. Last contact was 19 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does TT vil L2L2 enforce, and what are its settings?

Check: gather rate. The name TT vil L2L2 does not state one. The cap on groups is 16 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on TT vil L2L2?

Check: map. Procedural, size 4,096, seed 720022919, generated by the game on TT vil L2L2. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto TT vil L2L2?

To join: start Rust, press F1 and type client.connect 45.124.213.24:28080. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166054,ts16,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players 5 slots in total.
ts16
Group limit You may team up with at most 16.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166054
Build Game build reading: 166054.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.