RUST METRICSFlight deck · live data
Data live Servers11,663 Players44,443 Populated2,920 Fresh wipes 3 h102 Scan5 min
‹ All servers45.121.208.22:49015
Online Full Queue Fresh wipe Wipe due No query

Rust Perth | 2x | Fortnightly | Convoys |

Online OC 45.121.208.22:49015 checked 7m ago

2x biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Fri 02:00 UTC
0 12 25 38 50 PAX 2 /50

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 74,545 ×1000

Entities

48 h range 69,604–83,790 · memory 2,212 MB
1239 ET SINCE RESTART 06:32

Uptime

6 h 32 min since its last restart, at the last reading
7-day average1peak 13
Rank#2,578top 12% · #73 in OC
Last wipe7h agobiweekly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Memory2,212MB48 h peak 6 players
REC 1

Players

AveragePeakWipe
0246804:0013:0023:0008:0017:0002:00Wiped Thu 29 Oct, 19:30 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608004:0013:0023:0008:0017:0002:00Wiped Thu 29 Oct, 19:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers, top 34% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 11

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 15hFW
  2. WPT 2Thu 19 Nov, 19:30 UTC20d 16h
  3. WPT 3Thu 3 Dec, 19:00 UTC34d 15hFW
  4. WPT 4Thu 10 Dec, 19:30 UTC41d 16h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 19:30 UTC7h ago – – running 0
Thu 15 Oct, 19:01 UTC14d ago 4 halved by day 11 14 days 0
Thu 1 Oct, 19:01 UTC FW28d ago 5 halved by day 11 14 days 0
Thu 17 Sep, 19:01 UTC42d ago 4 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rust Perth | 2x | Fortnightly | Convoys | when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 32 hours in. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. It fell below half by day 11 when it didn't.

When does Rust Perth | 2x | Fortnightly | Convoys | wipe?

Wipes on Rust Perth | 2x | Fortnightly | Convoys | come every 3 weeks on Thursday at 19:30 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 7 hours ago. The tags carry an every-two-weeks wipe schedule.

Tag meanings

How should you read the tags on Rust Perth | 2x | Fortnightly | Convoys |?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): Its browser listing: Oceania from Rust Perth | 2x | Fortnightly | Convoys |. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Perth | 2x | Fortnightly | Convoys |?

These Rust Metrics lists carry Rust Perth | 2x | Fortnightly | Convoys |: 2x Rust servers, checked live, Rust servers in Oceania and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x.

Population

What position does Rust Perth | 2x | Fortnightly | Convoys | hold among Rust servers?

Ranked by seven-day player hours, Rust Perth | 2x | Fortnightly | Convoys | sits at #2,578 and #73 in Oceania, inside the top 12%.

What is the population on Rust Perth | 2x | Fortnightly | Convoys |?

2 of 50 slots are filled on Rust Perth | 2x | Fortnightly | Convoys | right now. Check: players over seven days. Average 1, peak 13. Average at the busiest hour was 6 players, at 01:00 UTC over the last 48 hours.

Server details

Where does Rust Perth | 2x | Fortnightly | Convoys | sit?

Rust Perth | 2x | Fortnightly | Convoys | gives Oceania as its location, with the OC tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.121.208.22:49015.

What Rust version is Rust Perth | 2x | Fortnightly | Convoys | on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust Perth | 2x | Fortnightly | Convoys |. Matching protocol is required to join. Let Steam update your game.

Is performance on Rust Perth | 2x | Fortnightly | Convoys | within range?

Over the last 48 hours the average was 60 server fps; the floor was 60. Check: entities. The peak was 83,790, counting buildings, deployables and the rest of the world. Memory peak: 2,848 MB. Expect lag when fps falls and entities climb.

How reliable is Rust Perth | 2x | Fortnightly | Convoys |, and is it online now?

Reading: online. Rust Perth | 2x | Fortnightly | Convoys | answers right now. By its reported uptime, the last restart was roughly 6 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on Rust Perth | 2x | Fortnightly | Convoys |?

The name carries the rate: 2x gather on Rust Perth | 2x | Fortnightly | Convoys |. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust Perth | 2x | Fortnightly | Convoys |?

From seed 1337, the game generates the procedural map on Rust Perth | 2x | Fortnightly | Convoys |. Its size is 3,750. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

How can you get onto Rust Perth | 2x | Fortnightly | Convoys |?

Check: join. Open Rust, press F1, then enter client.connect 45.121.208.22:49015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,OC,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

OC
Oceania Its browser listing: Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.