local
Offline 45.114.63.41:35100 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:30 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 129/100
- 165/225
- 30/200
- 150/700
- 56/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on local?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does local wipe, and when?
To tell the rhythm of local, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 22 hours ago the current world was made.
Tags
How should you read the tags on local?
Tags published by local, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2574 (Protocol): Protocol 2574: join only on the same game version; cs111282 (Build): Build 111282; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): Region code reading: us5; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show local?
Rust Metrics lists featuring local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Occupancy
What position does local hold among Rust servers?
Player hours over seven days put local at #15,817, in the top 72% of all ranked servers.
What player count does local carry?
local is not responding; status offline, last seen 17 days 11 hours ago.
Server details
What location is local hosted in?
No region tag on local, whose region code is us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 45.114.63.41:35100.
What Rust version is local on?
Reading: local, Rust network protocol 2574 and build 111282, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is local, and is it online now?
Reading: offline. local last answered 17 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.
Settings and map
How is local configured, and what rules are in force?
Reading the name gives no gather rate for local. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on local?
Check: map. Procedural, generated by the game, on local.
How to join
How do you connect to local?
Check: join. Open Rust, press F1, then enter client.connect 45.114.63.41:35100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.