RUST METRICSFlight deck · live data
Data live Servers11,867 Players86,491 Populated4,000 Fresh wipes 3 h168 Scan5 min
‹ All servers45.114.63.41:35100
Offline Full Queue Fresh wipe Wipe due No query

local

Offline 45.114.63.41:35100 checked 17d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,817top 72%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:30 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on local?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does local wipe, and when?

To tell the rhythm of local, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 22 hours ago the current world was made.

Tags

How should you read the tags on local?

Tags published by local, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2574 (Protocol): Protocol 2574: join only on the same game version; cs111282 (Build): Build 111282; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): Region code reading: us5; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show local?

Rust Metrics lists featuring local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Occupancy

What position does local hold among Rust servers?

Player hours over seven days put local at #15,817, in the top 72% of all ranked servers.

What player count does local carry?

local is not responding; status offline, last seen 17 days 11 hours ago.

Server details

What location is local hosted in?

No region tag on local, whose region code is us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 45.114.63.41:35100.

What Rust version is local on?

Reading: local, Rust network protocol 2574 and build 111282, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is local, and is it online now?

Reading: offline. local last answered 17 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.

Settings and map

How is local configured, and what rules are in force?

Reading the name gives no gather rate for local. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on local?

Check: map. Procedural, generated by the game, on local.

How to join

How do you connect to local?

Check: join. Open Rust, press F1, then enter client.connect 45.114.63.41:35100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$rus5,v2574,gmrust,cs111282,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
v2574
Protocol Protocol 2574: join only on the same game version.
cs111282
Build Build 111282.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rus5
Region code Region code reading: us5.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.