My Local Build Server
Offline 45.112.192.108:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/101
- 2/25
- 172/999
- 110/999
- 27/150
- 19/100
Quick answers
from the figures on this pageWipe schedule
When does My Local Build Server wipe?
Its rhythm cannot be told from the wipes of My Local Build Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 15 hours ago.
Lists and filters
Which tags does My Local Build Server carry, and what do they mean?
These are the tags My Local Build Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does My Local Build Server appear in Rust Metrics lists and filters?
On Rust Metrics, My Local Build Server sits in these lists: Build and creative servers and Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does My Local Build Server hold among Rust servers?
Player hours over seven days put My Local Build Server at #15,025, in the top 63% of all ranked servers.
What player count does My Local Build Server carry?
Status for My Local Build Server: offline. Last seen 26 days 15 hours ago.
Server
Where does My Local Build Server sit?
No region tag on My Local Build Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 45.112.192.108:28015.
What Rust version is My Local Build Server on?
Reading: My Local Build Server, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is My Local Build Server, and is it online now?
Reading: offline. My Local Build Server last answered 26 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on My Local Build Server?
Check: gather rate. The name My Local Build Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on My Local Build Server?
Procedural map on My Local Build Server, made by the game's generator.
Join
How can you get onto My Local Build Server?
Press F1 in Rust and enter client.connect 45.112.192.108:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.