RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,808 Populated2,943 Fresh wipes 3 h91 Scan5 min
‹ All servers43.252.113.156:28025
Offline Full Queue Fresh wipe Wipe due No query

Rust Progression - Local Hub

Offline 43.252.113.156:28025 checked 24d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,882top 61%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Rust Progression - Local Hub wipe, and when?

The rhythm of Rust Progression - Local Hub's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days ago.

Lists and filters

How should you read the tags on Rust Progression - Local Hub?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from Rust Progression - Local Hub. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Progression - Local Hub appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Progression - Local Hub: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Rust Progression - Local Hub hold among Rust servers?

Player hours over seven days put Rust Progression - Local Hub at #13,882, in the top 61% of all ranked servers.

What is the population on Rust Progression - Local Hub?

Reading for Rust Progression - Local Hub: offline at this moment; last seen 24 days 22 hours ago.

Server details

What location is Rust Progression - Local Hub hosted in?

Reading: location. Rust Progression - Local Hub gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 43.252.113.156:28025.

What Rust version is Rust Progression - Local Hub on?

Rust network protocol 2634 and build 166652 on Windows is the build Rust Progression - Local Hub runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Rust Progression - Local Hub, and is it online now?

Reading: offline. Rust Progression - Local Hub last answered 24 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Rust Progression - Local Hub?

Check: gather rate. The name Rust Progression - Local Hub does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rust Progression - Local Hub?

Check: map. Procedural, generated by the game, on Rust Progression - Local Hub.

Join

How can you get onto Rust Progression - Local Hub?

To join: start Rust, press F1 and type client.connect 43.252.113.156:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.