nameserver
Offline 43.250.54.120:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 179/500
- 121/100
- 86/700
- 22/200
- 26/1000
- 268/700
Quick answers
from the figures on this pageReset cycle
How often does nameserver wipe, and when?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 78 days 23 hours ago.
Tags
Which tags does nameserver carry, and what do they mean?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Protocol 2632: join only on the same game version; cs160556 (Build): Game build reading: 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show nameserver?
These Rust Metrics lists carry nameserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does nameserver hold among Rust servers?
Player hours over seven days put nameserver at #15,326, in the top 69% of all ranked servers.
How full does nameserver get?
Status for nameserver: offline. Last seen 3 days 23 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does nameserver run from?
No region comes from nameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 43.250.54.120:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2632 and build 160556, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on nameserver, and is it online?
Reading: offline. nameserver last answered 3 days 23 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
How is nameserver configured, and what rules are in force?
No gather rate appears in the name: nameserver. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is nameserver on?
The game generates a procedural map for nameserver.
Join
How can you get onto nameserver?
Press F1 in Rust and enter client.connect 43.250.54.120:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.