A Rust Server
Online 43.249.194.92:10675 checked 10m ago
Server instruments
last reading Fri 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 43 · below 20 is lag, below 10 is badEntities
48 h range 79,998–94,221 · memory 2,811 MBUptime
1 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Tuesday 3 November, 04:31 UTC, in 4d 1h. Every 7 days · medium confidence
Coming wipes
- WPT 1Tue 3 Nov, 04:31 UTC4d 1h
- WPT 2Thu 5 Nov, 19:00 UTC6d 15hFW
- WPT 3Tue 10 Nov, 04:16 UTC11d 1h
- WPT 4Tue 17 Nov, 04:02 UTC18d 0h
- WPT 5Tue 24 Nov, 03:47 UTC25d 0h
- WPT 6Tue 1 Dec, 03:32 UTC32d 0h
- WPT 7Thu 3 Dec, 19:00 UTC34d 15hFW
- WPT 8Tue 8 Dec, 03:18 UTC39d 0h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:46 UTC2d ago | 2 | – | running | 0 |
| Mon 19 Oct, 12:07 UTC10d ago | 1 | halved by day 4 | 7.7 days | 0 |
| Tue 13 Oct, 08:20 UTC16d ago | 2 | halved by day 4 | 6.2 days | 0 |
| Tue 6 Oct, 08:34 UTC23d ago | 2 | held half | 7 days | 0 |
| Wed 30 Sep, 14:31 UTC29d ago | 1 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/500
- 126/100
- 32/225
- 6/700
- 21/700
- 114/200
Quick answers
from the figures on this pageWipe schedule
What happens on A Rust Server when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 32 hours in. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. When it didn't hold, by day 4 it fell below half.
How often does A Rust Server wipe, and when?
About every 6.6 days is how often A Rust Server has wiped lately. Tuesday 3 November at 04:31 UTC is when its next wipe is due. The world it runs now was made 2 days 21 hours ago.
Tags
Which tags does A Rust Server carry, and what do they mean?
These are the tags A Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does A Rust Server hold among Rust servers?
Player hours over seven days put A Rust Server at #5,781, in the top 26% of all ranked servers.
What is the population on A Rust Server?
0 of 4 slots are filled on A Rust Server right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 12:00 UTC over the last 48 hours.
Server
What location is A Rust Server hosted in?
No region tag on A Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 43.249.194.92:10675.
What Rust version is A Rust Server on?
Reading: A Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does A Rust Server perform?
Reading: 67 server fps on average across the last 48 hours. It never dropped below 43. Check: entities. The peak was 94,221, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,229 MB. Expect lag when fps falls and entities climb.
How reliable is A Rust Server, and is it online now?
Check: connection. A Rust Server is online at this moment. By its reported uptime, the last restart was roughly 35 hours ago. Reading: 76% uptime over the last 7 full days. It was up 128 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Map and rules
What rules does A Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on A Rust Server?
Size 3,750 and seed 1337: the game generates the procedural map on A Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
How to join
What do you do to join A Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 43.249.194.92:10675. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.