RUST METRICSFlight deck · live data
Data live Servers11,836 Players72,948 Populated3,667 Fresh wipes 3 h218 Scan5 min
‹ All servers42.114.93.106:28015
Offline Full Queue Fresh wipe Wipe due No query

TEST SERVER

Offline 42.114.93.106:28015 checked 5d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,326top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does TEST SERVER wipe?

Its rhythm cannot be told from the wipes of TEST SERVER on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 9 days 20 hours ago.

Lists and filters

Which tags does TEST SERVER carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from TEST SERVER. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show TEST SERVER?

On Rust Metrics, TEST SERVER sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does TEST SERVER sit in the rankings?

Player hours over seven days put TEST SERVER at #15,326, in the top 69% of all ranked servers.

What is the population on TEST SERVER?

Reading for TEST SERVER: offline at this moment; last seen 5 days 16 hours ago. Seven-day reading: 0 players on average.

Operator and location

What location is TEST SERVER hosted in?

No region comes from TEST SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 42.114.93.106:28015.

What Rust version is TEST SERVER on?

Reading: TEST SERVER, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is TEST SERVER up, and how often does it stay up?

Check: connection. TEST SERVER is offline at this moment. Last contact was 5 days 16 hours ago. Reading: 19% uptime over the last 7 full days. It was up 32 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Settings and map

What rules does TEST SERVER enforce, and what are its settings?

Check: gather rate. The name TEST SERVER does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on TEST SERVER?

The game generates a procedural map for TEST SERVER.

Join

How do you connect to TEST SERVER?

To join: start Rust, press F1 and type client.connect 42.114.93.106:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.