TEST SERVER
Offline 42.114.93.106:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 128/100
- 83/700
- 23/200
- 28/1000
- 267/700
Quick answers
from the figures on this pageWipe schedule
When does TEST SERVER wipe?
Its rhythm cannot be told from the wipes of TEST SERVER on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 9 days 20 hours ago.
Lists and filters
Which tags does TEST SERVER carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from TEST SERVER. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEST SERVER?
On Rust Metrics, TEST SERVER sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does TEST SERVER sit in the rankings?
Player hours over seven days put TEST SERVER at #15,326, in the top 69% of all ranked servers.
What is the population on TEST SERVER?
Reading for TEST SERVER: offline at this moment; last seen 5 days 16 hours ago. Seven-day reading: 0 players on average.
Operator and location
What location is TEST SERVER hosted in?
No region comes from TEST SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 42.114.93.106:28015.
What Rust version is TEST SERVER on?
Reading: TEST SERVER, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is TEST SERVER up, and how often does it stay up?
Check: connection. TEST SERVER is offline at this moment. Last contact was 5 days 16 hours ago. Reading: 19% uptime over the last 7 full days. It was up 32 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Settings and map
What rules does TEST SERVER enforce, and what are its settings?
Check: gather rate. The name TEST SERVER does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TEST SERVER?
The game generates a procedural map for TEST SERVER.
Join
How do you connect to TEST SERVER?
To join: start Rust, press F1 and type client.connect 42.114.93.106:28015. Or press Launch Rust here and Steam opens the game and connects you.