RUST METRICSFlight deck · live data
Data live Servers11,718 Players59,183 Populated3,355 Fresh wipes 3 h176 Scan5 min
‹ All servers42.114.18.19:28015
Offline Full Queue Fresh wipe Wipe due No query

[WIP] Hallowner-Server

Offline 42.114.18.19:28015 checked 25d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,011top 70%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does [WIP] Hallowner-Server wipe, and when?

The rhythm of [WIP] Hallowner-Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 18 hours ago.

Lists and filters

How should you read the tags on [WIP] Hallowner-Server?

These are the tags [WIP] Hallowner-Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [WIP] Hallowner-Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [WIP] Hallowner-Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does [WIP] Hallowner-Server sit in the rankings?

Ranking for [WIP] Hallowner-Server: #16,011 on seven-day player hours, top 70% of all ranked servers.

What is the population on [WIP] Hallowner-Server?

Reading for [WIP] Hallowner-Server: offline at this moment; last seen 25 days 18 hours ago.

Server

Where does [WIP] Hallowner-Server sit?

Reading: location. [WIP] Hallowner-Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 42.114.18.19:28015.

What Rust version is [WIP] Hallowner-Server on?

Rust network protocol 2634 and build 166652 on Windows is the build [WIP] Hallowner-Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is [WIP] Hallowner-Server up, and how often does it stay up?

[WIP] Hallowner-Server reports offline. The last reading came 25 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Settings and map

What rules does [WIP] Hallowner-Server enforce, and what are its settings?

No gather rate appears in the name: [WIP] Hallowner-Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is [WIP] Hallowner-Server on?

Check: map. Procedural, generated by the game, on [WIP] Hallowner-Server.

Connection

What do you do to join [WIP] Hallowner-Server?

Check: join. Open Rust, press F1, then enter client.connect 42.114.18.19:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.