Gamers_Republic Test Server
Offline 41.76.213.81:28025 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 19:52 UTC15d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:59 UTC25d ago | 0 | – | 10.5 days | 0 |
| Wed 16 Sep, 11:04 UTC42d ago | 1 | halved by day 1 | 16.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/500
- 127/100
- 122/225
- 94/700
- 25/200
- 24/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Gamers_Republic Test Server?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
How often does Gamers_Republic Test Server wipe, and when?
There is no next wipe to predict: Gamers_Republic Test Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 1 hours ago the current world was made.
Tag meanings
How should you read the tags on Gamers_Republic Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts50 (Group limit): Teams are capped at 50; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Gamers_Republic Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Gamers_Republic Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Gamers_Republic Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Gamers_Republic Test Server hold among Rust servers?
Ranking for Gamers_Republic Test Server: #13,587 on seven-day player hours, top 61% of all ranked servers.
What is the population on Gamers_Republic Test Server?
Status for Gamers_Republic Test Server: offline. Last seen 3 days 1 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does Gamers_Republic Test Server sit?
No region comes from Gamers_Republic Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 41.76.213.81:28025.
What Rust version is Gamers_Republic Test Server on?
Rust network protocol 2634 and build 167781 on Windows is the build Gamers_Republic Test Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Gamers_Republic Test Server, and is it online now?
Reading: offline. Gamers_Republic Test Server last answered 3 days 1 hours ago. Uptime for the last 7 full days: 117 of 168 hours, or 70%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Gamers_Republic Test Server enforce, and what are its settings?
No gather rate appears in the name: Gamers_Republic Test Server. Check: group limit. Up to 50 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Gamers_Republic Test Server?
Size 3,500 and seed 1337: the game generates the procedural map on Gamers_Republic Test Server from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
How do you connect to Gamers_Republic Test Server?
Press F1 in Rust and enter client.connect 41.76.213.81:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://gamersrepublic91.wixsite.com/gamers_republic is where its website sits.
