RUST METRICSFlight deck · live data
Data live Servers11,875 Players94,751 Populated3,875 Fresh wipes 3 h395 Scan5 min
‹ All servers40.160.241.203:28015
Offline Full Queue Fresh wipe Wipe due No query

[SEA]128Hz|phrinj|PVP/RP|Vanilla+

Offline NA · us2 40.160.241.203:28015 checked 2d ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,344top 69% · #1503 in NA
Last wipe11d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:39 UTC11d ago 1 – running 0
Fri 16 Oct, 20:53 UTC12d ago 1 – 0.9 days 1
Tue 13 Oct, 13:32 UTC16d ago 1 held half 3.3 days 1
Thu 8 Oct, 01:39 UTC21d ago 1 – 5.5 days 1
Wed 7 Oct, 16:58 UTC21d ago 1 – 0.4 days 0
Mon 5 Oct, 15:23 UTC24d ago 2 held half 2.1 days 0
Sun 4 Oct, 09:56 UTC25d ago 3 – 1.2 days 0
Sun 4 Oct, 01:36 UTC25d ago 3 – 0.3 days 0
Fri 2 Oct, 05:43 UTC27d ago 0 – 1.8 days 0
Thu 1 Oct, 18:14 UTC FW27d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 2 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe, and when?

The only wipe for [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 days 18 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Lists and filters

Which tags does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus2 (Region code): The code for this server's region is us2; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [SEA]128Hz|phrinj|PVP/RP|Vanilla+: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

What position does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hold among Rust servers?

Top 69% of all ranked servers: [SEA]128Hz|phrinj|PVP/RP|Vanilla+ takes #15,344 on seven-day player hours and #1,503 in North America.

What player count does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ carry?

Reading for [SEA]128Hz|phrinj|PVP/RP|Vanilla+: offline at this moment; last seen 2 days 2 hours ago. Seven-day reading: 0 players on average.

Server details

Which location does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run from?

The NA tag puts [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and its region code is us2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 40.160.241.203:28015.

What Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on?

Reading: [SEA]128Hz|phrinj|PVP/RP|Vanilla+, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and is it online?

Reading: offline. [SEA]128Hz|phrinj|PVP/RP|Vanilla+ last answered 2 days 2 hours ago. Uptime for the last 7 full days: 111 of 168 hours, or 66%. Check: first contact. Rust Metrics logged it on 25 September 2026.

Settings and map

What rules does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ enforce, and what are its settings?

Reading the name gives no gather rate for [SEA]128Hz|phrinj|PVP/RP|Vanilla+. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Check: map. Procedural, size 2,500, seed 7721094, generated by the game on [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

To join: start Rust, press F1 and type client.connect 40.160.241.203:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus2
Region code The code for this server's region is us2.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.