RUST METRICSFlight deck · live data
Data live Servers11,841 Players73,926 Populated3,704 Fresh wipes 3 h221 Scan5 min
‹ All servers40.160.21.156:28015
Online Full Queue Fresh wipe Wipe due No query

Eventful Rust 2026

Online 40.160.21.156:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 138 SERVER FPS

Server fps

48 h low 92 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 131,439 ×1000

Entities

48 h range 115,150–132,130 · memory 2,668 MB
1239 ET SINCE RESTART 07:59

Uptime

7 h 59 min since its last restart, at the last reading
7-day average3peak 19
Rank#1,775top 8%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory2,668MB48 h peak 11 players
REC 1

Players

AveragePeak
0510152014:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak25players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 19, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:45 UTC13d ago 19 – running 0
Thu 1 Oct, 23:45 UTC FW27d ago 31 halved by day 7 13.8 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 25 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Eventful Rust 2026?

An average of 25 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 7 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 7 when it didn't.

How often does Eventful Rust 2026 wipe, and when?

No next wipe can be predicted for Eventful Rust 2026, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 13 days 19 hours ago.

Tags

Which tags does Eventful Rust 2026 carry, and what do they mean?

Tags published by Eventful Rust 2026, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167058 (Build): Game build reading: 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Eventful Rust 2026?

On Rust Metrics, Eventful Rust 2026 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Eventful Rust 2026 sit in the rankings?

Ranking for Eventful Rust 2026: #1,775 on seven-day player hours, top 8% of all ranked servers.

What player count does Eventful Rust 2026 carry?

Current headcount on Eventful Rust 2026: 1 players, 100 slots available. Check: players over seven days. Average 3, peak 19. The last 48 hours peaked at 23:00 UTC, averaging 10 players at that hour.

Operator and location

Where does Eventful Rust 2026 sit?

No region tag on Eventful Rust 2026. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 40.160.21.156:28015.

What Rust version is Eventful Rust 2026 on?

Reading: Eventful Rust 2026, Rust network protocol 2635 and build 167058, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Eventful Rust 2026?

Over the last 48 hours the average was 120 server fps; the floor was 92. Check: entities. The peak was 132,130, counting buildings, deployables and the rest of the world. Memory peak: 3,286 MB. What players call lag comes from low fps and an entity count on the rise.

Is Eventful Rust 2026 up, and how often does it stay up?

Reading: online. Eventful Rust 2026 answers right now. By its reported uptime, the last restart was roughly 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 1 October 2026.

Settings and map

What settings and rules apply on Eventful Rust 2026?

No gather rate appears in the name: Eventful Rust 2026. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Eventful Rust 2026 on?

Size 4,000 and seed 1444908216: the game generates the procedural map on Eventful Rust 2026 from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Eventful Rust 2026?

Press F1 in Rust and enter client.connect 40.160.21.156:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs167058
Build Game build reading: 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.