Rust RP Test Server
Online 40.160.19.130:29015 checked 10m ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avg7-day peak 2, past the slotsServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:12 UTC12d ago | 1 | – | running | 1 |
| Fri 16 Oct, 14:15 UTC13d ago | 1 | – | 0.9 days | 1 |
| Sun 11 Oct, 22:59 UTC17d ago | 2 | halved by day 2 | 4.6 days | 0 |
| Thu 1 Oct, 17:59 UTC FW27d ago | 1 | halved by day 1 | 10.2 days | 1 |
| Thu 17 Sep, 23:28 UTC41d ago | 1 | halved by day 1 | 13.8 days | 0 |
| Wed 16 Sep, 00:24 UTC43d ago | 1 | – | 2 days | 1 |
| Mon 14 Sep, 02:09 UTC45d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 128/100
- 169/225
- 82/700
- 100/200
- 244/700
Quick answers
from the figures on this pageReset cycle
What happens on Rust RP Test Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
How often does Rust RP Test Server wipe, and when?
No next wipe can be predicted for Rust RP Test Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 125 days 23 hours ago the current world was made.
Tags
How should you read the tags on Rust RP Test Server?
These are the tags Rust RP Test Server publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp0 (Max players): Slots: 0; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust RP Test Server?
These Rust Metrics lists carry Rust RP Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Rust RP Test Server hold among Rust servers?
Ranking for Rust RP Test Server: #8,653 on seven-day player hours, top 39% of all ranked servers.
How full does Rust RP Test Server get?
Reading for Rust RP Test Server: 0 players online now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 10:00 UTC over the last 48 hours.
Operator and location
Which location does Rust RP Test Server run from?
No region tag on Rust RP Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 40.160.19.130:29015.
What Rust version is Rust RP Test Server on?
Reading: Rust RP Test Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is Rust RP Test Server up, and how often does it stay up?
Reading: online. Rust RP Test Server answers right now. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Rust RP Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Rust RP Test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to Rust RP Test Server?
Check: join. Open Rust, press F1, then enter client.connect 40.160.19.130:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.