RUST METRICSFlight deck · live data
Data live Servers11,837 Players81,308 Populated3,746 Fresh wipes 3 h263 Scan5 min
‹ All servers40.160.19.130:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Roleplayers

Online 40.160.19.130:28015 checked 13m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg7-day peak 2, past the slots
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 72,613 ×1000

Entities

48 h range 71,832–72,702 · memory 3,020 MB
1239 ET SINCE RESTART 4D 14H

Uptime

4 days 14 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,960top 36%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Memory3,020MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC12d ago 3 – running 0
Thu 8 Oct, 22:03 UTC20d ago 3 halved by day 1 7.9 days 2
Thu 8 Oct, 03:40 UTC21d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC21d ago 3 – 0.4 days 0
Sat 3 Oct, 16:03 UTC25d ago 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC29d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC30d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC32d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC36d ago 3 halved by day 2 3.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rust Roleplayers when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. 18 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 1 it fell below half.

When does Rust Roleplayers wipe?

There is no next wipe to predict: Rust Roleplayers wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 20 days 16 hours ago the current world was made.

Tags

Which tags does Rust Roleplayers carry, and what do they mean?

These are the tags Rust Roleplayers publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): 0 slots in total; ts200 (Group limit): Team cap: 200; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust Roleplayers?

These Rust Metrics lists carry Rust Roleplayers: Modded Rust servers, checked live and Rust roleplay servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does Rust Roleplayers hold among Rust servers?

Ranking for Rust Roleplayers: #7,960 on seven-day player hours, top 36% of all ranked servers.

What player count does Rust Roleplayers carry?

Reading for Rust Roleplayers: 0 players online now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 21:00 UTC, 1 players on average.

Server

Where does Rust Roleplayers sit?

No region tag on Rust Roleplayers. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 40.160.19.130:28015.

What Rust version is Rust Roleplayers on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Roleplayers. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Rust Roleplayers?

Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 72,702, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,075 MB. Expect lag when fps falls and entities climb.

How reliable is Rust Roleplayers, and is it online now?

Rust Roleplayers reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 days 14 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Rust Roleplayers configured, and what rules are in force?

Check: gather rate. The name Rust Roleplayers does not state one. The cap on groups is 200 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust Roleplayers on?

From seed 1337, the game generates the procedural map on Rust Roleplayers. Its size is 3,200. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

How to join

What do you do to join Rust Roleplayers?

To join: start Rust, press F1 and type client.connect 40.160.19.130:28015. Or press Launch Rust here and Steam opens the game and connects you. https://www.rustroleplayers.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp0
Max players 0 slots in total.
ts200
Group limit Team cap: 200.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.