RustDev staging test (local only)
Offline 38.64.19.137:28115 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 122/100
- 95/225
- 33/700
- 99/700
- 336/350
Quick answers
from the figures on this pageWipe schedule
How often does RustDev staging test (local only) wipe, and when?
Its rhythm cannot be told from the wipes of RustDev staging test (local only) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 1 hours ago the current world was made.
Tags
How should you read the tags on RustDev staging test (local only)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166655 (Build): The server runs game build 166655; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from RustDev staging test (local only). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustDev staging test (local only) appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustDev staging test (local only): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RustDev staging test (local only) hold among Rust servers?
Ranking for RustDev staging test (local only): #15,962 on seven-day player hours, top 71% of all ranked servers.
What player count does RustDev staging test (local only) carry?
RustDev staging test (local only) is not responding; status offline, last seen 25 days ago.
Server details
Where does RustDev staging test (local only) sit?
No region comes from RustDev staging test (local only). Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 38.64.19.137:28115.
What Rust version is RustDev staging test (local only) on?
Version check: Rust network protocol 2634 and build 166655 on Windows, run by RustDev staging test (local only). Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RustDev staging test (local only), and is it online?
Check: connection. RustDev staging test (local only) is offline at this moment. Last contact was 25 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What settings and rules apply on RustDev staging test (local only)?
Check: gather rate. The name RustDev staging test (local only) does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is RustDev staging test (local only) on?
Check: map. Procedural, generated by the game, on RustDev staging test (local only).
Join
What do you do to join RustDev staging test (local only)?
To join: start Rust, press F1 and type client.connect 38.64.19.137:28115. Or press Launch Rust here and Steam opens the game and connects you.