RUST METRICSFlight deck · live data
Data live Servers11,830 Players85,544 Populated3,690 Fresh wipes 3 h401 Scan5 min
‹ All servers38.64.19.137:28115
Offline Full Queue Fresh wipe Wipe due No query

RustDev staging test (local only)

Offline 38.64.19.137:28115 checked 25d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,962top 71%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does RustDev staging test (local only) wipe, and when?

Its rhythm cannot be told from the wipes of RustDev staging test (local only) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 1 hours ago the current world was made.

Tags

How should you read the tags on RustDev staging test (local only)?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166655 (Build): The server runs game build 166655; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from RustDev staging test (local only). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustDev staging test (local only) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RustDev staging test (local only): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RustDev staging test (local only) hold among Rust servers?

Ranking for RustDev staging test (local only): #15,962 on seven-day player hours, top 71% of all ranked servers.

What player count does RustDev staging test (local only) carry?

RustDev staging test (local only) is not responding; status offline, last seen 25 days ago.

Server details

Where does RustDev staging test (local only) sit?

No region comes from RustDev staging test (local only). Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 38.64.19.137:28115.

What Rust version is RustDev staging test (local only) on?

Version check: Rust network protocol 2634 and build 166655 on Windows, run by RustDev staging test (local only). Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on RustDev staging test (local only), and is it online?

Check: connection. RustDev staging test (local only) is offline at this moment. Last contact was 25 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.

Rules and settings

What settings and rules apply on RustDev staging test (local only)?

Check: gather rate. The name RustDev staging test (local only) does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is RustDev staging test (local only) on?

Check: map. Procedural, generated by the game, on RustDev staging test (local only).

Join

What do you do to join RustDev staging test (local only)?

To join: start Rust, press F1 and type client.connect 38.64.19.137:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166655
Build The server runs game build 166655.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.