RustDev release-2 test (local only)
Offline 38.64.19.109:28415 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:49 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 122/100
- 185/225
- 92/700
- 244/700
- 344/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RustDev release-2 test (local only)?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does RustDev release-2 test (local only) wipe?
Its rhythm cannot be told from the wipes of RustDev release-2 test (local only) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 19 hours ago the current world was made.
Tag meanings
Which tags does RustDev release-2 test (local only) carry, and what do they mean?
Tags published by RustDev release-2 test (local only), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustDev release-2 test (local only) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustDev release-2 test (local only): Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RustDev release-2 test (local only) sit in the rankings?
Player hours over seven days put RustDev release-2 test (local only) at #15,125, in the top 70% of all ranked servers.
What is the population on RustDev release-2 test (local only)?
Status for RustDev release-2 test (local only): offline. Last seen 13 days 16 hours ago.
Server details
What location is RustDev release-2 test (local only) hosted in?
Reading: location. RustDev release-2 test (local only) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 38.64.19.109:28415.
What Rust version is RustDev release-2 test (local only) on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RustDev release-2 test (local only). Check: protocol. To join, your game must match; Steam handles the update.
Is RustDev release-2 test (local only) up, and how often does it stay up?
Reading: offline. RustDev release-2 test (local only) last answered 13 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.
Settings and map
What settings and rules apply on RustDev release-2 test (local only)?
Check: gather rate. The name RustDev release-2 test (local only) does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustDev release-2 test (local only)?
Check: map. Procedural, generated by the game, on RustDev release-2 test (local only).
How to join
How do you connect to RustDev release-2 test (local only)?
Check: join. Open Rust, press F1, then enter client.connect 38.64.19.109:28415. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.