RustDev release test (local only)
Offline 38.64.19.109:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 108/500
- 134/100
- 168/225
- 49/700
- 3/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RustDev release test (local only) follow?
The rhythm of RustDev release test (local only)'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 12 hours ago.
Tag meanings
How should you read the tags on RustDev release test (local only)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from RustDev release test (local only). Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustDev release test (local only)?
On Rust Metrics, RustDev release test (local only) sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RustDev release test (local only) hold among Rust servers?
Ranking for RustDev release test (local only): #15,137 on seven-day player hours, top 70% of all ranked servers.
What is the population on RustDev release test (local only)?
Status for RustDev release test (local only): offline. Last seen 13 days 6 hours ago.
Server details
Where does RustDev release test (local only) sit?
No region comes from RustDev release test (local only). Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 38.64.19.109:28015.
What Rust version is RustDev release test (local only) on?
Rust network protocol 2634 and build 167781 on Windows is the build RustDev release test (local only) runs. Matching protocol is required to join. Let Steam update your game.
Is RustDev release test (local only) up, and how often does it stay up?
Check: connection. RustDev release test (local only) is offline at this moment. Last contact was 13 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Settings and map
How is RustDev release test (local only) configured, and what rules are in force?
No gather rate appears in the name: RustDev release test (local only). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is RustDev release test (local only) on?
The game generates a procedural map for RustDev release test (local only).
Join
How do you connect to RustDev release test (local only)?
Check: join. Open Rust, press F1, then enter client.connect 38.64.19.109:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.