RustDev release test (local only)
Offline 38.64.18.124:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:51 UTC6d ago | 1 | – | running | 0 |
| Tue 20 Oct, 22:42 UTC8d ago | 0 | – | 2.1 days | 0 |
| Mon 19 Oct, 22:47 UTC9d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 23:44 UTC10d ago | 1 | – | 1 days | 0 |
| Fri 16 Oct, 23:12 UTC12d ago | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/500
- 126/100
- 131/225
- 46/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustDev release test (local only)?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
When does RustDev release test (local only) wipe?
No next wipe can be predicted for RustDev release test (local only), which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 11 hours ago.
Tags
Which tags does RustDev release test (local only) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from RustDev release test (local only). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustDev release test (local only)?
On Rust Metrics, RustDev release test (local only) sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RustDev release test (local only) hold among Rust servers?
Ranking for RustDev release test (local only): #12,809 on seven-day player hours, top 58% of all ranked servers.
How full does RustDev release test (local only) get?
RustDev release test (local only) is not responding; status offline, last seen 2 days 13 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is RustDev release test (local only) hosted in?
Reading: location. RustDev release test (local only) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 38.64.18.124:28015.
What Rust version is RustDev release test (local only) on?
Reading: RustDev release test (local only), Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is RustDev release test (local only) up, and how often does it stay up?
Reading: offline. RustDev release test (local only) last answered 2 days 13 hours ago. Uptime for the last 7 full days: 35 of 168 hours, or 21%. The first sighting on Rust Metrics was 16 October 2026.
Map and rules
How is RustDev release test (local only) configured, and what rules are in force?
No gather rate appears in the name: RustDev release test (local only). 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustDev release test (local only)?
Procedural map on RustDev release test (local only), made by the game's generator.
How to join
What do you do to join RustDev release test (local only)?
To join: start Rust, press F1 and type client.connect 38.64.18.124:28015. Or press Launch Rust here and Steam opens the game and connects you.