Lizard Gaming|Vanilla|Weekly
Online 38.46.218.27:28015 checked 14m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 210 · below 20 is lag, below 10 is badEntities
48 h range 74,882–77,131 · memory 3,310 MBUptime
5 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/500
- 123/100
- 185/225
- 81/700
- 258/700
- 349/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does Lizard Gaming|Vanilla|Weekly follow?
The rhythm of Lizard Gaming|Vanilla|Weekly's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 days 11 hours ago.
Lists and filters
Which tags does Lizard Gaming|Vanilla|Weekly carry, and what do they mean?
Tags published by Lizard Gaming|Vanilla|Weekly, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Lizard Gaming|Vanilla|Weekly?
On Rust Metrics, Lizard Gaming|Vanilla|Weekly sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Lizard Gaming|Vanilla|Weekly hold among Rust servers?
Player hours over seven days put Lizard Gaming|Vanilla|Weekly at #15,341, in the top 69% of all ranked servers.
How full does Lizard Gaming|Vanilla|Weekly get?
Current headcount on Lizard Gaming|Vanilla|Weekly: 0 players, 150 slots available. A seven-day average of 0 players is the reading.
Server
Which location does Lizard Gaming|Vanilla|Weekly run from?
No region tag on Lizard Gaming|Vanilla|Weekly. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 38.46.218.27:28015.
What Rust version is Lizard Gaming|Vanilla|Weekly on?
Reading: Lizard Gaming|Vanilla|Weekly, Rust network protocol 2633 and build 165217, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Lizard Gaming|Vanilla|Weekly perform?
Over the last 48 hours the average was 224 server fps; the floor was 210. Peak entity count: 77,131. Buildings, deployables and all else included. Memory peak: 3,341 MB. Expect lag when fps falls and entities climb.
How reliable is Lizard Gaming|Vanilla|Weekly, and is it online now?
Check: connection. Lizard Gaming|Vanilla|Weekly is online at this moment. Reading: uptime. About 5 days 2 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.
Settings and map
What rules does Lizard Gaming|Vanilla|Weekly enforce, and what are its settings?
Check: gather rate. The name Lizard Gaming|Vanilla|Weekly does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Lizard Gaming|Vanilla|Weekly?
Size 3,750 and seed 897658: the game generates the procedural map on Lizard Gaming|Vanilla|Weekly from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Lizard Gaming|Vanilla|Weekly?
To join: start Rust, press F1 and type client.connect 38.46.218.27:28015. Or press Launch Rust here and Steam opens the game and connects you.