LinuxGSM
Offline 38.45.15.163:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 121/100
- 49/225
- 19/700
- 51/700
- 254/260
Quick answers
from the figures on this pageWipe schedule
How often does LinuxGSM wipe, and when?
The rhythm of LinuxGSM's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 5 hours ago the current world was made.
Tags
Which tags does LinuxGSM carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from LinuxGSM. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LinuxGSM appear in Rust Metrics lists and filters?
On Rust Metrics, LinuxGSM sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does LinuxGSM sit in the rankings?
Player hours over seven days put LinuxGSM at #13,772, in the top 63% of all ranked servers.
What is the population on LinuxGSM?
Reading for LinuxGSM: offline at this moment; last seen 12 days 2 hours ago.
Operator and location
What location is LinuxGSM hosted in?
No region comes from LinuxGSM. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 38.45.15.163:28015.
What Rust version is LinuxGSM on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by LinuxGSM. To get in, your game needs the same protocol; Steam applies the update.
Is LinuxGSM up, and how often does it stay up?
Reading: offline. LinuxGSM last answered 12 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Settings and map
How is LinuxGSM configured, and what rules are in force?
Reading the name gives no gather rate for LinuxGSM. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is LinuxGSM on?
Check: map. Procedural, generated by the game, on LinuxGSM.
Join
How can you get onto LinuxGSM?
Press F1 in Rust and enter client.connect 38.45.15.163:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.