Rusty Hooks
Online 38.18.78.200:28015 checked 9m ago
Server instruments
last reading Wed 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 195 · below 20 is lag, below 10 is badEntities
48 h range 93,095–96,046 · memory 2,400 MBUptime
1 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:05 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 129/100
- 44/225
- 32/700
- 9/200
- 0/500
Quick answers
from the figures on this pageReset cycle
What happens on Rusty Hooks when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Rusty Hooks wipe, and when?
To tell the rhythm of Rusty Hooks, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 10 hours ago.
Lists and filters
How should you read the tags on Rusty Hooks?
Tags published by Rusty Hooks, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rusty Hooks appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rusty Hooks: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does Rusty Hooks hold among Rust servers?
Player hours over seven days put Rusty Hooks at #15,213, in the top 68% of all ranked servers.
How full does Rusty Hooks get?
Current headcount on Rusty Hooks: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is Rusty Hooks hosted in?
No region tag on Rusty Hooks. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 38.18.78.200:28015.
What Rust version is Rusty Hooks on?
Rust network protocol 2635 and build 168909 on Windows is the build Rusty Hooks runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Rusty Hooks?
Reading: 223 server fps on average across the last 48 hours. It never dropped below 195. Reading: 96,046 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,929 MB. Expect lag when fps falls and entities climb.
What is the uptime on Rusty Hooks, and is it online?
Check: connection. Rusty Hooks is online at this moment. Check: restart. The uptime it reports puts the last restart about 45 hours ago. Uptime for the last 4 full days: 96 of 96 hours, or 100%. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Rusty Hooks?
No gather rate appears in the name: Rusty Hooks. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rusty Hooks?
From seed 18427, the game generates the procedural map on Rusty Hooks. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Rusty Hooks?
Press F1 in Rust and enter client.connect 38.18.78.200:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.