RUST METRICSFlight deck · live data
Data live Servers11,859 Players101,852 Populated3,917 Fresh wipes 3 h538 Scan5 min
‹ All servers38.129.88.42:27270
Online Full Queue Fresh wipe Wipe due No query

Private Community server

Online NA 38.129.88.42:27270 checked 10m ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 56 SERVER FPS

Server fps

48 h low 51 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,010 ×1000

Entities

48 h range 42,176–50,790 · memory 1,672 MB
1239 ET SINCE RESTART 14:01

Uptime

14 h 1 min since its last restart, at the last reading
7-day average0peak 3
Rank#5,886top 26% · #964 in NA
Last wipe17d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Memory1,672MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5221:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 23:45 UTC17d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Private Community server?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 5 hours in.

What wipe timing does Private Community server follow?

Once a month Private Community server wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 17 days 20 hours ago. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on Private Community server?

Tags published by Private Community server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Private Community server appear in Rust Metrics lists and filters?

On Rust Metrics, Private Community server sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does Private Community server sit in the rankings?

Top 26% of all ranked servers: Private Community server takes #5,886 on seven-day player hours and #964 in North America.

What player count does Private Community server carry?

0 of 40 slots are filled on Private Community server right now. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 21:00 UTC, averaging 2 players at that hour.

Server

Which location does Private Community server run from?

Its NA tag places Private Community server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 38.129.88.42:27270.

What Rust version is Private Community server on?

Rust network protocol 2635 and build 168909 on Linux is the build Private Community server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Private Community server?

Check: fps. Average 55 server fps over the last 48 hours, low of 51. Within range. Peak entity count: 50,790. Buildings, deployables and all else included. Memory peak: 1,876 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Private Community server, and is it online now?

Check: connection. Private Community server is online at this moment. By its reported uptime, the last restart was roughly 14 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.

Rules and settings

What rules does Private Community server enforce, and what are its settings?

Check: gather rate. The name Private Community server does not state one. Check: group limit. Up to 10 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Private Community server?

From seed 847291, the game generates the procedural map on Private Community server. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Private Community server?

To join: start Rust, press F1 and type client.connect 38.129.88.42:27270. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168909,ts10

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players 40 slots in total.
ts10
Group limit Team cap: 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.