Private Community server
Online NA 38.129.88.42:27270 checked 10m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 51 · below 20 is lag, below 10 is badEntities
48 h range 42,176–50,790 · memory 1,672 MBUptime
14 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 23:45 UTC17d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/175
- 9/90
- 4/1000
- 4/15
- 1/50
- 4/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Private Community server?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 5 hours in.
What wipe timing does Private Community server follow?
Once a month Private Community server wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 17 days 20 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on Private Community server?
Tags published by Private Community server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Private Community server appear in Rust Metrics lists and filters?
On Rust Metrics, Private Community server sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Private Community server sit in the rankings?
Top 26% of all ranked servers: Private Community server takes #5,886 on seven-day player hours and #964 in North America.
What player count does Private Community server carry?
0 of 40 slots are filled on Private Community server right now. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 21:00 UTC, averaging 2 players at that hour.
Server
Which location does Private Community server run from?
Its NA tag places Private Community server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 38.129.88.42:27270.
What Rust version is Private Community server on?
Rust network protocol 2635 and build 168909 on Linux is the build Private Community server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Private Community server?
Check: fps. Average 55 server fps over the last 48 hours, low of 51. Within range. Peak entity count: 50,790. Buildings, deployables and all else included. Memory peak: 1,876 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Private Community server, and is it online now?
Check: connection. Private Community server is online at this moment. By its reported uptime, the last restart was roughly 14 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Rules and settings
What rules does Private Community server enforce, and what are its settings?
Check: gather rate. The name Private Community server does not state one. Check: group limit. Up to 10 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Private Community server?
From seed 847291, the game generates the procedural map on Private Community server. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Private Community server?
To join: start Rust, press F1 and type client.connect 38.129.88.42:27270. Or press Launch Rust here and Steam opens the game and connects you.