RUST METRICSFlight deck · live data
Data live Servers11,614 Players33,332 Populated2,810 Fresh wipes 3 h68 Scan5 min
‹ All servers38.107.232.37:25007
Offline Full Queue Fresh wipe Wipe due No query

SDG PvE (test 2)

Offline 38.107.232.37:25007 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,341top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does SDG PvE (test 2) wipe, and when?

Its rhythm cannot be told from the wipes of SDG PvE (test 2) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 15 hours ago.

Lists and filters

How should you read the tags on SDG PvE (test 2)?

Tags published by SDG PvE (test 2), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does SDG PvE (test 2) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring SDG PvE (test 2): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does SDG PvE (test 2) sit in the rankings?

Ranking for SDG PvE (test 2): #15,341 on seven-day player hours, top 69% of all ranked servers.

What player count does SDG PvE (test 2) carry?

SDG PvE (test 2) is not responding; status offline, last seen 4 days 5 hours ago. Check: player average. 0 over the last seven days.

Server

Where does SDG PvE (test 2) sit?

No region tag on SDG PvE (test 2). Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 38.107.232.37:25007.

What Rust version is SDG PvE (test 2) on?

Rust network protocol 2635 and build 168909 on Linux is the build SDG PvE (test 2) runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on SDG PvE (test 2), and is it online?

Check: connection. SDG PvE (test 2) is offline at this moment. Last contact was 4 days 5 hours ago. Uptime for the last 7 full days: 73 of 168 hours, or 43%. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Map and rules

How is SDG PvE (test 2) configured, and what rules are in force?

Check: gather rate. The name SDG PvE (test 2) does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on SDG PvE (test 2)?

Check: map. Procedural, generated by the game, on SDG PvE (test 2).

Connection

What do you do to join SDG PvE (test 2)?

Press F1 in Rust and enter client.connect 38.107.232.37:25007. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players Slots: 20.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.