Realistic RUST
Offline EU 37.82.99.42:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/50
- 4/200
- 1/200
- 1/20
- 2/100
- 1/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Realistic RUST follow?
The rhythm of Realistic RUST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 54 days 20 hours ago.
Tag meanings
How should you read the tags on Realistic RUST?
These are the tags Realistic RUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^k (Build server): Builds: a place to practise and design bases; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Realistic RUST?
These Rust Metrics lists carry Realistic RUST: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Realistic RUST sit in the rankings?
Ranked by seven-day player hours, Realistic RUST sits at #15,150 and #2,505 in Europe, inside the top –.
What is the population on Realistic RUST?
Reading for Realistic RUST: offline at this moment; last seen 45 days 12 hours ago.
Server
Where does Realistic RUST sit?
Its EU tag places Realistic RUST in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 37.82.99.42:28015.
What Rust version is Realistic RUST on?
Rust network protocol 2633 and build 163794 on Windows is the build Realistic RUST runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Realistic RUST, and is it online now?
Reading: offline. Realistic RUST last answered 45 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Realistic RUST enforce, and what are its settings?
No gather rate appears in the name: Realistic RUST. The group cap is 8 players, which is the default in the game. Mode check gives build & creative; a build sandbox with no gathering. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Join
How can you get onto Realistic RUST?
Check: join. Open Rust, press F1, then enter client.connect 37.82.99.42:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.