Realistic RUST
Offline EU 37.81.201.113:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/50
- 3/200
- 1/200
- 3/20
- 1/100
- 3/100
Quick answers
from the figures on this pageWipe schedule
When does Realistic RUST wipe?
To tell the rhythm of Realistic RUST, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 53 days 22 hours ago.
Tags
Which tags does Realistic RUST carry, and what do they mean?
These are the tags Realistic RUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Realistic RUST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Realistic RUST: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Realistic RUST hold among Rust servers?
Ranked by seven-day player hours, Realistic RUST sits at #15,150 and #2,505 in Europe, inside the top –.
What is the population on Realistic RUST?
Status for Realistic RUST: offline. Last seen 44 days 13 hours ago.
Server details
Where does Realistic RUST sit?
Its EU tag places Realistic RUST in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.81.201.113:28015.
What Rust version is Realistic RUST on?
Rust network protocol 2633 and build 163794 on Windows is the build Realistic RUST runs. To get in, your game needs the same protocol; Steam applies the update.
Is Realistic RUST up, and how often does it stay up?
Realistic RUST reports offline. The last reading came 44 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Realistic RUST enforce, and what are its settings?
Reading the name gives no gather rate for Realistic RUST. No limit is set beyond the default. Groups take up to 8 players. build & creative, a build sandbox with no gathering — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to Realistic RUST?
Check: join. Open Rust, press F1, then enter client.connect 37.81.201.113:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.