Krezos Project mod x1
Offline 37.79.254.3:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 15:18 UTC18d ago | 1 | – | running | 1 |
| Wed 7 Oct, 18:16 UTC20d ago | 1 | – | 1.9 days | 0 |
| Sat 3 Oct, 14:58 UTC24d ago | 1 | held half | 4.1 days | 0 |
| Fri 2 Oct, 19:38 UTC25d ago | 1 | – | 0.8 days | 0 |
| Tue 22 Sep, 17:51 UTC35d ago | 2 | halved by day 3 | 10.1 days | 2 |
| Wed 16 Sep, 15:06 UTC41d ago | 2 | held half | 6.1 days | 0 |
| Tue 15 Sep, 16:56 UTC42d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 125/100
- 83/225
- 25/200
- 75/700
- 17/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Krezos Project mod x1?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 25 hours. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. It fell below half by day 3 when it didn't.
When does Krezos Project mod x1 wipe?
No next wipe can be predicted for Krezos Project mod x1, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 18 days 7 hours ago.
Tag meanings
Which tags does Krezos Project mod x1 carry, and what do they mean?
Tags published by Krezos Project mod x1, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Krezos Project mod x1 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Krezos Project mod x1: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 1x.
Player count
Where does Krezos Project mod x1 sit in the rankings?
Ranking for Krezos Project mod x1: #13,631 on seven-day player hours, top 62% of all ranked servers.
How full does Krezos Project mod x1 get?
Status for Krezos Project mod x1: offline. Last seen 17 days 6 hours ago.
Server details
Where does Krezos Project mod x1 sit?
No region tag on Krezos Project mod x1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.79.254.3:28015.
What Rust version is Krezos Project mod x1 on?
Reading: Krezos Project mod x1, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
Is Krezos Project mod x1 up, and how often does it stay up?
Krezos Project mod x1 reports offline. The last reading came 17 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Settings and map
How is Krezos Project mod x1 configured, and what rules are in force?
Gather rate check: 1x. That comes from the name Krezos Project mod x1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join Krezos Project mod x1?
To join: start Rust, press F1 and type client.connect 37.79.254.3:28015. Or press Launch Rust here and Steam opens the game and connects you.