ServerName
Online 37.78.6.206:28015 checked 13m ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 132/100
- 184/225
- 129/700
- 14/200
- 57/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does ServerName follow?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 41 hours ago the current world was made.
Lists and filters
Which tags does ServerName carry, and what do they mean?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does ServerName sit in the rankings?
Ranking for ServerName: #7,398 on seven-day player hours, top 33% of all ranked servers.
What player count does ServerName carry?
Current headcount on ServerName: 1 players, 2 slots available. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Operator and location
What location is ServerName hosted in?
No region comes from ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 37.78.6.206:28015.
What Rust version is ServerName on?
Rust network protocol 2635 and build 168909 on Windows is the build ServerName runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ServerName, and is it online?
Check: connection. ServerName is online at this moment. Reading: 17% uptime over the last 1 full day. It was up 4 of 24 hours. The first sighting on Rust Metrics was 26 October 2026.
Map and rules
What rules does ServerName enforce, and what are its settings?
Reading the name gives no gather rate for ServerName. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is ServerName on?
The game generates a procedural map for ServerName.
How to join
How can you get onto ServerName?
To join: start Rust, press F1 and type client.connect 37.78.6.206:28015. Or press Launch Rust here and Steam opens the game and connects you.