TroubleChute
Offline 37.73.7.195:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 126/100
- 67/225
- 16/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
How often does TroubleChute wipe, and when?
The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 51 days 12 hours ago the current world was made.
Tag meanings
How should you read the tags on TroubleChute?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from TroubleChute. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does TroubleChute sit in the rankings?
Player hours over seven days put TroubleChute at #13,905, in the top 60% of all ranked servers.
What player count does TroubleChute carry?
TroubleChute is not responding; status offline, last seen 37 days 9 hours ago.
Server details
Where does TroubleChute sit?
Reading: location. TroubleChute gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 37.73.7.195:28015.
What Rust version is TroubleChute on?
Reading: TroubleChute, Rust network protocol 2633 and build 163207, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TroubleChute, and is it online?
Reading: offline. TroubleChute last answered 37 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Rules and settings
How is TroubleChute configured, and what rules are in force?
No gather rate appears in the name: TroubleChute. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on TroubleChute?
The game generates a procedural map for TroubleChute.
Connection
What do you do to join TroubleChute?
To join: start Rust, press F1 and type client.connect 37.73.7.195:28015. Or press Launch Rust here and Steam opens the game and connects you.