My Test Server
Offline 37.73.51.26:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 129/100
- 119/225
- 90/700
- 25/200
- 24/1000
Quick answers
from the figures on this pageWipe schedule
When does My Test Server wipe?
Its rhythm cannot be told from the wipes of My Test Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 22 days 23 hours ago the current world was made.
Lists and filters
How should you read the tags on My Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from My Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does My Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does My Test Server hold among Rust servers?
Player hours over seven days put My Test Server at #13,778, in the top 61% of all ranked servers.
What is the population on My Test Server?
My Test Server is not responding; status offline, last seen 22 days 12 hours ago.
Operator and location
Where does My Test Server sit?
No region comes from My Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 37.73.51.26:28015.
What Rust version is My Test Server on?
Rust network protocol 2634 and build 166652 on Windows is the build My Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is My Test Server, and is it online now?
Reading: offline. My Test Server last answered 22 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Settings and map
How is My Test Server configured, and what rules are in force?
Reading the name gives no gather rate for My Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is My Test Server on?
Check: map. Procedural, generated by the game, on My Test Server.
How to join
How do you connect to My Test Server?
To join: start Rust, press F1 and type client.connect 37.73.51.26:28015. Or press Launch Rust here and Steam opens the game and connects you.