RUST METRICSFlight deck · live data
Data live Servers11,745 Players55,760 Populated3,187 Fresh wipes 3 h129 Scan5 min
‹ All servers37.67.206.234:28015
Offline Full Queue Fresh wipe Wipe due No query

Friendly Rust AP

Offline 37.67.206.234:28015 checked 10d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,021top 59%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct16 Oct21 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 15 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 15:32 UTC10d ago 1 – running 1
Thu 15 Oct, 16:42 UTC14d ago 1 – 4 days 1
Wed 7 Oct, 10:54 UTC22d ago 1 – 8.2 days 1
Tue 6 Oct, 15:58 UTC23d ago 1 – 0.8 days 1
Mon 5 Oct, 17:28 UTC24d ago 1 – 0.9 days 1
Fri 2 Oct, 15:55 UTC27d ago 1 halved by day 1 3.1 days 1
Fri 2 Oct, 09:30 UTC27d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Friendly Rust AP when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does Friendly Rust AP follow?

No next wipe can be predicted for Friendly Rust AP, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 9 hours ago.

Tags

How should you read the tags on Friendly Rust AP?

Tags published by Friendly Rust AP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Friendly Rust AP?

On Rust Metrics, Friendly Rust AP sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Friendly Rust AP hold among Rust servers?

Ranking for Friendly Rust AP: #13,021 on seven-day player hours, top 59% of all ranked servers.

What player count does Friendly Rust AP carry?

Status for Friendly Rust AP: offline. Last seen 10 days 7 hours ago.

Operator and location

Where does Friendly Rust AP sit?

Reading: location. Friendly Rust AP gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 37.67.206.234:28015.

What Rust version is Friendly Rust AP on?

Rust network protocol 2634 and build 167781 on Windows is the build Friendly Rust AP runs. Matching protocol is required to join. Let Steam update your game.

Is Friendly Rust AP up, and how often does it stay up?

Reading: offline. Friendly Rust AP last answered 10 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.

Rules and settings

What rules does Friendly Rust AP enforce, and what are its settings?

No gather rate appears in the name: Friendly Rust AP. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is Friendly Rust AP on?

Check: map. Procedural, generated by the game, on Friendly Rust AP.

How to join

What do you do to join Friendly Rust AP?

Press F1 in Rust and enter client.connect 37.67.206.234:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.