LOCAL_MAIN
Offline 37.67.192.175:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 120/100
- 125/225
- 97/700
- 27/200
- 26/1000
Quick answers
from the figures on this pageReset cycle
How often does LOCAL_MAIN wipe, and when?
To tell the rhythm of LOCAL_MAIN, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 44 days 12 hours ago.
Lists and filters
How should you read the tags on LOCAL_MAIN?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from LOCAL_MAIN. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LOCAL_MAIN?
Rust Metrics lists featuring LOCAL_MAIN: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does LOCAL_MAIN sit in the rankings?
Ranking for LOCAL_MAIN: #15,404 on seven-day player hours, top – of all ranked servers.
What player count does LOCAL_MAIN carry?
LOCAL_MAIN is not responding; status offline, last seen 43 days 3 hours ago.
Operator and location
Which location does LOCAL_MAIN run from?
No region comes from LOCAL_MAIN. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 37.67.192.175:28015.
What Rust version is LOCAL_MAIN on?
Reading: LOCAL_MAIN, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is LOCAL_MAIN, and is it online now?
Reading: offline. LOCAL_MAIN last answered 43 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on LOCAL_MAIN?
Reading the name gives no gather rate for LOCAL_MAIN. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is LOCAL_MAIN on?
Procedural map on LOCAL_MAIN, made by the game's generator.
Connection
How do you connect to LOCAL_MAIN?
To join: start Rust, press F1 and type client.connect 37.67.192.175:28015. Or press Launch Rust here and Steam opens the game and connects you.