Beastmaster DEV (local)
Offline 37.48.20.204:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:28 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 122/100
- 42/225
- 11/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What happens on Beastmaster DEV (local) when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Beastmaster DEV (local) follow?
Its rhythm cannot be told from the wipes of Beastmaster DEV (local) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 10 hours ago.
Tags
How should you read the tags on Beastmaster DEV (local)?
Tags published by Beastmaster DEV (local), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Beastmaster DEV (local)?
These Rust Metrics lists carry Beastmaster DEV (local): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Beastmaster DEV (local) hold among Rust servers?
Player hours over seven days put Beastmaster DEV (local) at #15,193, in the top 70% of all ranked servers.
How full does Beastmaster DEV (local) get?
Reading for Beastmaster DEV (local): offline at this moment; last seen 11 days 17 hours ago.
Operator and location
Where does Beastmaster DEV (local) sit?
Reading: location. Beastmaster DEV (local) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.48.20.204:28015.
What Rust version is Beastmaster DEV (local) on?
Reading: Beastmaster DEV (local), Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Beastmaster DEV (local), and is it online?
Check: connection. Beastmaster DEV (local) is offline at this moment. Last contact was 11 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.
Map and rules
What settings and rules apply on Beastmaster DEV (local)?
Check: gather rate. The name Beastmaster DEV (local) does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Beastmaster DEV (local) on?
Check: map. Procedural, generated by the game, on Beastmaster DEV (local).
How to join
How can you get onto Beastmaster DEV (local)?
Press F1 in Rust and enter client.connect 37.48.20.204:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.