Local Rust | Big World | Survivors
Offline 37.32.73.236:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 124/100
- 46/225
- 11/700
- 1/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
When does Local Rust | Big World | Survivors wipe?
The rhythm of Local Rust | Big World | Survivors's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 18 hours ago.
Lists and filters
How should you read the tags on Local Rust | Big World | Survivors?
These are the tags Local Rust | Big World | Survivors publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local Rust | Big World | Survivors appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Rust | Big World | Survivors: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Local Rust | Big World | Survivors sit in the rankings?
Ranking for Local Rust | Big World | Survivors: #15,854 on seven-day player hours, top 72% of all ranked servers.
How full does Local Rust | Big World | Survivors get?
Status for Local Rust | Big World | Survivors: offline. Last seen 20 days 4 hours ago.
Server
Where does Local Rust | Big World | Survivors sit?
No region comes from Local Rust | Big World | Survivors. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.32.73.236:28015.
What Rust version is Local Rust | Big World | Survivors on?
Rust network protocol 2634 and build 167058 on Windows is the build Local Rust | Big World | Survivors runs. To get in, your game needs the same protocol; Steam applies the update.
Is Local Rust | Big World | Survivors up, and how often does it stay up?
Reading: offline. Local Rust | Big World | Survivors last answered 20 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 7 October 2026.
Rules and settings
What rules does Local Rust | Big World | Survivors enforce, and what are its settings?
Reading the name gives no gather rate for Local Rust | Big World | Survivors. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Local Rust | Big World | Survivors?
The game generates a procedural map for Local Rust | Big World | Survivors.
Connection
How do you connect to Local Rust | Big World | Survivors?
Press F1 in Rust and enter client.connect 37.32.73.236:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.