RUST METRICSFlight deck · live data
Data live Servers11,850 Players85,370 Populated3,783 Fresh wipes 3 h296 Scan5 min
‹ All servers37.27.235.178:25597
Online Full Queue Fresh wipe Wipe due No query

Kinetic Hosting Rust Server

Online 37.27.235.178:25597 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 224 SERVER FPS

Server fps

48 h low 69 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 202,879 ×1000

Entities

48 h range 200,668–203,395 · memory 4,948 MB
1239 ET SINCE RESTART 2D 17H

Uptime

2 days 17 hours since its last restart, at the last reading
7-day average0peak 2
Rank#9,864top 44%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory4,948MBat the last reading
REC 1

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Kinetic Hosting Rust Server wipe, and when?

To tell the rhythm of Kinetic Hosting Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 5 hours ago.

Lists and filters

How should you read the tags on Kinetic Hosting Rust Server?

These are the tags Kinetic Hosting Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Kinetic Hosting Rust Server?

These Rust Metrics lists carry Kinetic Hosting Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Kinetic Hosting Rust Server hold among Rust servers?

Player hours over seven days put Kinetic Hosting Rust Server at #9,864, in the top 44% of all ranked servers.

How full does Kinetic Hosting Rust Server get?

0 of 40 slots are filled on Kinetic Hosting Rust Server right now. Check: players over seven days. Average 0, peak 2.

Server

What location is Kinetic Hosting Rust Server hosted in?

Reading: location. Kinetic Hosting Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.27.235.178:25597.

What Rust version is Kinetic Hosting Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Kinetic Hosting Rust Server runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Kinetic Hosting Rust Server?

Check: fps. Average 158 server fps over the last 48 hours, low of 69. Within range. Check: entities. The peak was 203,395, counting buildings, deployables and the rest of the world. Memory peak: 5,385 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Kinetic Hosting Rust Server, and is it online?

Reading: online. Kinetic Hosting Rust Server answers right now. Reading: uptime. About 2 days 17 hours ago it restarted, on its own count. Reading: 98% uptime over the last 2 full days. It was up 47 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Kinetic Hosting Rust Server enforce, and what are its settings?

No gather rate appears in the name: Kinetic Hosting Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Kinetic Hosting Rust Server?

Check: map. Procedural, size 6,000, seed 42658162, generated by the game on Kinetic Hosting Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Kinetic Hosting Rust Server?

To join: start Rust, press F1 and type client.connect 37.27.235.178:25597. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.