RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h103 Scan5 min
‹ All servers37.26.136.61:28115
Online Full Queue Fresh wipe Wipe due No query

Waterworld

Online EU 37.26.136.61:28115 checked 1h ago

biweekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 46 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,230 ×1000

Entities

48 h range 44,630–49,715 · memory 1,999 MB
1239 ET SINCE RESTART 03:09

Uptime

3 h 9 min since its last restart, at the last reading
7-day average0peak 1
Rank#15,093top 68% · #2543 in EU
Last wipe9h agobiweekly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Memory1,999MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020019:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap7.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
  2. WPT 2Wed 11 Nov, 09:12 UTC13d 14h
  3. WPT 3Wed 25 Nov, 09:12 UTC27d 14h
  4. WPT 4Thu 3 Dec, 19:00 UTC36d 0hFW
  5. WPT 5Wed 9 Dec, 09:12 UTC41d 14h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC9h ago – – running 0
Tue 20 Oct, 16:19 UTC8d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Waterworld?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.

When does Waterworld wipe?

The prediction follows its tag, because too few of Waterworld's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 9 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

How should you read the tags on Waterworld?

These are the tags Waterworld publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Waterworld?

These Rust Metrics lists carry Waterworld: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Occupancy

What position does Waterworld hold among Rust servers?

Ranked by seven-day player hours, Waterworld sits at #15,093 and #2,543 in Europe, inside the top 68%.

What player count does Waterworld carry?

1 of 100 slots are filled on Waterworld right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.

Server

Which location does Waterworld run from?

Waterworld gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 37.26.136.61:28115.

What Rust version is Waterworld on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Waterworld. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Waterworld?

Over the last 48 hours the average was 64 server fps; the floor was 46. Peak entity count: 49,715. Buildings, deployables and all else included. Reading: 3,163 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Waterworld, and is it online now?

Reading: online. Waterworld answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Waterworld?

Reading the name gives no gather rate for Waterworld. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on Waterworld?

Check: map. Procedural, size 2,500, seed 1337, generated by the game on Waterworld. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Moldova_X1000.

How to join

How can you get onto Waterworld?

To join: start Rust, press F1 and type client.connect 37.26.136.61:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.