Waterworld
Online EU 37.26.136.61:28115 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 46 · below 20 is lag, below 10 is badEntities
48 h range 44,630–49,715 · memory 1,999 MBUptime
3 h 9 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 2Wed 11 Nov, 09:12 UTC13d 14h
- WPT 3Wed 25 Nov, 09:12 UTC27d 14h
- WPT 4Thu 3 Dec, 19:00 UTC36d 0hFW
- WPT 5Wed 9 Dec, 09:12 UTC41d 14h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:12 UTC9h ago | – | – | running | 0 |
| Tue 20 Oct, 16:19 UTC8d ago | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/200
- 19/200
- 4/50
- 7/200
- 5/300
- 2/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Waterworld?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.
When does Waterworld wipe?
The prediction follows its tag, because too few of Waterworld's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 9 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
How should you read the tags on Waterworld?
These are the tags Waterworld publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Waterworld?
These Rust Metrics lists carry Waterworld: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Occupancy
What position does Waterworld hold among Rust servers?
Ranked by seven-day player hours, Waterworld sits at #15,093 and #2,543 in Europe, inside the top 68%.
What player count does Waterworld carry?
1 of 100 slots are filled on Waterworld right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.
Server
Which location does Waterworld run from?
Waterworld gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 37.26.136.61:28115.
What Rust version is Waterworld on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Waterworld. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Waterworld?
Over the last 48 hours the average was 64 server fps; the floor was 46. Peak entity count: 49,715. Buildings, deployables and all else included. Reading: 3,163 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Waterworld, and is it online now?
Reading: online. Waterworld answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Waterworld?
Reading the name gives no gather rate for Waterworld. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on Waterworld?
Check: map. Procedural, size 2,500, seed 1337, generated by the game on Waterworld. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Moldova_X1000.
How to join
How can you get onto Waterworld?
To join: start Rust, press F1 and type client.connect 37.26.136.61:28115. Or press Launch Rust here and Steam opens the game and connects you.