A Rust Server
Online 37.230.228.133:28300 checked 7m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 2,321–4,417 · memory 888 MBUptime
3 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:43 UTC6d ago | 1 | – | running | 2 |
| Tue 20 Oct, 19:08 UTC9d ago | 2 | – | 2.7 days | 0 |
| Wed 7 Oct, 13:34 UTC22d ago | 2 | held half | 13.2 days | 2 |
| Mon 5 Oct, 15:33 UTC24d ago | 2 | – | 1.9 days | 1 |
| Thu 1 Oct, 17:33 UTC FW28d ago | 0 | – | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 128/100
- 58/225
- 21/700
- 60/700
- 254/310
Quick answers
from the figures on this pageWipe timing
What happens on A Rust Server when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does A Rust Server wipe, and when?
No next wipe can be predicted for A Rust Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 11 hours ago.
Tags
How should you read the tags on A Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; modded (Modded): Modded: plugins or settings depart from the stock game from A Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Rust Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does A Rust Server sit in the rankings?
Ranking for A Rust Server: #9,323 on seven-day player hours, top 42% of all ranked servers.
What is the population on A Rust Server?
0 of 40 slots are filled on A Rust Server right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 18:00 UTC, averaging 1 players at that hour.
Server details
Which location does A Rust Server run from?
Reading: location. A Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.230.228.133:28300.
What Rust version is A Rust Server on?
Reading: A Rust Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does A Rust Server perform?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 4,417, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 948 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on A Rust Server, and is it online?
Reading: online. A Rust Server answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Reading: 3% uptime over the last 7 full days. It was up 5 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Map and rules
How is A Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on A Rust Server?
Size 1,000 and seed 1337: the game generates the procedural map on A Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Micro Rust.
Connection
How can you get onto A Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 37.230.228.133:28300. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.