Rustlandia Test
Online 37.230.210.222:28015 checked 12m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 114 · below 20 is lag, below 10 is badEntities
48 h range 13,424–15,737 · memory 1,431 MBUptime
2 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 135/100
- 192/225
- 72/700
- 10/200
- 23/1000
Quick answers
from the figures on this pageWipe schedule
When does Rustlandia Test wipe?
To tell the rhythm of Rustlandia Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 days 21 hours ago.
Tag meanings
Which tags does Rustlandia Test carry, and what do they mean?
Tags published by Rustlandia Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rustlandia Test appear in Rust Metrics lists and filters?
On Rust Metrics, Rustlandia Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Rustlandia Test sit in the rankings?
Player hours over seven days put Rustlandia Test at #12,198, in the top 55% of all ranked servers.
How full does Rustlandia Test get?
Current headcount on Rustlandia Test: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is Rustlandia Test hosted in?
No region tag on Rustlandia Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 37.230.210.222:28015.
What Rust version is Rustlandia Test on?
Reading: Rustlandia Test, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does Rustlandia Test perform?
Reading: 191 server fps on average across the last 48 hours. It never dropped below 114. Check: entities. The peak was 15,737, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,865 MB. What players call lag comes from low fps and an entity count on the rise.
Is Rustlandia Test up, and how often does it stay up?
Check: connection. Rustlandia Test is online at this moment. By its reported uptime, the last restart was roughly 2 days 17 hours ago. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. The first sighting on Rust Metrics was 18 October 2026.
Rules and settings
How is Rustlandia Test configured, and what rules are in force?
No gather rate appears in the name: Rustlandia Test. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Rustlandia Test?
From seed 543622, the game generates the procedural map on Rustlandia Test. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto Rustlandia Test?
To join: start Rust, press F1 and type client.connect 37.230.210.222:28015. Or press Launch Rust here and Steam opens the game and connects you.