RDA's Rust - RE-1000-162v1
Offline 37.228.233.212:28014 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 122/100
- 184/225
- 78/700
- 7/200
- 18/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RDA's Rust - RE-1000-162v1 follow?
The rhythm of RDA's Rust - RE-1000-162v1's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 50 days 15 hours ago the current world was made.
Lists and filters
Which tags does RDA's Rust - RE-1000-162v1 carry, and what do they mean?
Tags published by RDA's Rust - RE-1000-162v1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RDA's Rust - RE-1000-162v1?
On Rust Metrics, RDA's Rust - RE-1000-162v1 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RDA's Rust - RE-1000-162v1 hold among Rust servers?
Player hours over seven days put RDA's Rust - RE-1000-162v1 at #15,187, in the top – of all ranked servers.
What is the population on RDA's Rust - RE-1000-162v1?
RDA's Rust - RE-1000-162v1 is not responding; status offline, last seen 45 days 18 hours ago.
Operator and location
What location is RDA's Rust - RE-1000-162v1 hosted in?
No region tag on RDA's Rust - RE-1000-162v1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.228.233.212:28014.
What Rust version is RDA's Rust - RE-1000-162v1 on?
Reading: RDA's Rust - RE-1000-162v1, Rust network protocol 2633 and build 163794, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RDA's Rust - RE-1000-162v1, and is it online now?
Reading: offline. RDA's Rust - RE-1000-162v1 last answered 45 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is RDA's Rust - RE-1000-162v1 configured, and what rules are in force?
Check: gather rate. The name RDA's Rust - RE-1000-162v1 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RDA's Rust - RE-1000-162v1?
Procedural map on RDA's Rust - RE-1000-162v1, made by the game's generator.
Join
How do you connect to RDA's Rust - RE-1000-162v1?
Press F1 in Rust and enter client.connect 37.228.233.212:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.