RUST METRICSFlight deck · live data
Data live Servers11,716 Players55,754 Populated3,252 Fresh wipes 3 h168 Scan5 min
‹ All servers37.228.233.212:28014
Offline Full Queue Fresh wipe Wipe due No query

RDA's Rust - RE-1000-162v1

Offline 37.228.233.212:28014 checked 45d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,187no region published
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does RDA's Rust - RE-1000-162v1 follow?

The rhythm of RDA's Rust - RE-1000-162v1's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 50 days 15 hours ago the current world was made.

Lists and filters

Which tags does RDA's Rust - RE-1000-162v1 carry, and what do they mean?

Tags published by RDA's Rust - RE-1000-162v1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RDA's Rust - RE-1000-162v1?

On Rust Metrics, RDA's Rust - RE-1000-162v1 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RDA's Rust - RE-1000-162v1 hold among Rust servers?

Player hours over seven days put RDA's Rust - RE-1000-162v1 at #15,187, in the top – of all ranked servers.

What is the population on RDA's Rust - RE-1000-162v1?

RDA's Rust - RE-1000-162v1 is not responding; status offline, last seen 45 days 18 hours ago.

Operator and location

What location is RDA's Rust - RE-1000-162v1 hosted in?

No region tag on RDA's Rust - RE-1000-162v1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.228.233.212:28014.

What Rust version is RDA's Rust - RE-1000-162v1 on?

Reading: RDA's Rust - RE-1000-162v1, Rust network protocol 2633 and build 163794, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is RDA's Rust - RE-1000-162v1, and is it online now?

Reading: offline. RDA's Rust - RE-1000-162v1 last answered 45 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is RDA's Rust - RE-1000-162v1 configured, and what rules are in force?

Check: gather rate. The name RDA's Rust - RE-1000-162v1 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RDA's Rust - RE-1000-162v1?

Procedural map on RDA's Rust - RE-1000-162v1, made by the game's generator.

Join

How do you connect to RDA's Rust - RE-1000-162v1?

Press F1 in Rust and enter client.connect 37.228.233.212:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.