RUST METRICSFlight deck · live data
Data live Servers11,789 Players63,543 Populated3,532 Fresh wipes 3 h121 Scan5 min
‹ All servers37.221.100.92:28015
Offline Full Queue Fresh wipe Wipe due No query

Offline Multiplayer Simulation

Offline 37.221.100.92:28015 checked 39d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,405no region published
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 08:18 UTC39d ago 1 – running 0
Fri 18 Sep, 13:53 UTC40d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Offline Multiplayer Simulation when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Offline Multiplayer Simulation follow?

Its rhythm cannot be told from the wipes of Offline Multiplayer Simulation on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 13 hours ago.

Tag meanings

How should you read the tags on Offline Multiplayer Simulation?

These are the tags Offline Multiplayer Simulation publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Offline Multiplayer Simulation?

These Rust Metrics lists carry Offline Multiplayer Simulation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Offline Multiplayer Simulation sit in the rankings?

Ranking for Offline Multiplayer Simulation: #15,405 on seven-day player hours, top – of all ranked servers.

What player count does Offline Multiplayer Simulation carry?

Reading for Offline Multiplayer Simulation: offline at this moment; last seen 39 days 7 hours ago.

Operator and location

What location is Offline Multiplayer Simulation hosted in?

No region tag on Offline Multiplayer Simulation. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.221.100.92:28015.

What Rust version is Offline Multiplayer Simulation on?

Rust network protocol 2633 and build 164530 on Windows is the build Offline Multiplayer Simulation runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Offline Multiplayer Simulation, and is it online?

Check: connection. Offline Multiplayer Simulation is offline at this moment. Last contact was 39 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Offline Multiplayer Simulation?

Reading the name gives no gather rate for Offline Multiplayer Simulation. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Offline Multiplayer Simulation on?

The game generates a procedural map for Offline Multiplayer Simulation.

How to join

What do you do to join Offline Multiplayer Simulation?

Press F1 in Rust and enter client.connect 37.221.100.92:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build Game build reading: 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.