forever Server
Offline 37.212.57.231:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/500
- 122/100
- 47/225
- 42/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does forever Server follow?
The rhythm of forever Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 42 days 10 hours ago.
Tag meanings
How should you read the tags on forever Server?
These are the tags forever Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does forever Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring forever Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does forever Server hold among Rust servers?
Player hours over seven days put forever Server at #13,351, in the top – of all ranked servers.
How full does forever Server get?
Reading for forever Server: offline at this moment; last seen 42 days 7 hours ago.
Server
What location is forever Server hosted in?
No region tag on forever Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 37.212.57.231:28015.
What Rust version is forever Server on?
Reading: forever Server, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is forever Server, and is it online now?
forever Server reports offline. The last reading came 42 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.
Map and rules
What settings and rules apply on forever Server?
Reading the name gives no gather rate for forever Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on forever Server?
The game generates a procedural map for forever Server.
How to join
How can you get onto forever Server?
Check: join. Open Rust, press F1, then enter client.connect 37.212.57.231:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.