server_name
Offline 37.204.110.144:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:29 UTC12d ago | 1 | – | running | 0 |
| Sat 17 Oct, 00:06 UTC12d ago | 1 | – | 0.4 days | 1 |
| Wed 14 Oct, 16:30 UTC14d ago | 1 | – | 2.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 133/100
- 186/225
- 68/700
- 13/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on server_name?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does server_name wipe, and when?
There is no next wipe to predict: server_name wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 12 days ago.
Tags
How should you read the tags on server_name?
Tags published by server_name, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does server_name appear in Rust Metrics lists and filters?
These Rust Metrics lists carry server_name: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does server_name sit in the rankings?
Ranking for server_name: #15,266 on seven-day player hours, top 69% of all ranked servers.
How full does server_name get?
Reading for server_name: offline at this moment; last seen 10 days 11 hours ago.
Server
Which location does server_name run from?
Reading: location. server_name gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.204.110.144:28015.
What Rust version is server_name on?
Rust network protocol 2634 and build 167781 on Windows is the build server_name runs. Matching protocol is required to join. Let Steam update your game.
How reliable is server_name, and is it online now?
server_name reports offline. The last reading came 10 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.
Rules and settings
How is server_name configured, and what rules are in force?
Reading the name gives no gather rate for server_name. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
Connection
What do you do to join server_name?
Check: join. Open Rust, press F1, then enter client.connect 37.204.110.144:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.